Practical physically-based shading in film and game production. - Stephen McAuley; Stephen Hill; Naty Hoffman; Yoshiharu Gotanda; Brian E. Smits; Brent Burley; Adam Martinez (SIGGRAPH Courses, 2012)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Jonathan Dupuy; Yoshiharu Gotanda; Eric Heitz; Naty Hoffman; Sébastien Lagarde; Anders Langlands; Ian Megibben; Farhez Rayani; Charles de Rousiers (SIGGRAPH Courses, 2014)

Real-time rendering of physically based optical effects in theory and practice. - Yoshiharu Gotanda; Masaki Kawase; Masanori Kakimoto (SIGGRAPH Courses, 2015)