Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ. - Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa (CW, 2004)

On a Serverless Networked Virtual Ball Game for Multi-Player. - Yoshihiro Kawano; Tatsuhiro Yonekura (CW, 2005)

A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game. - Tatsuhiro Yonekura; Yoshihiro Kawano (IEICE Trans. Inf. Syst., 2005)

Count down protocol: asynchronous consistent protocol in P2P virtual ball game. - Yoshihiro Kawano; Tatsuhiro Yonekura (NETGAMES, 2006)

On an Analysis of Pass Play in a Virtual Ball Game. - Kazufumi Osato; Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa (CW, 2007)

Application of projection image of end mill to monitor its behaviour. - Dunwen Zuo; Yoshihiro Kawano (Int. J. Comput. Appl. Technol., 2007)

A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games. - Yoshihiro Kawano; Masahiro Miyata; Dai Hanawa; Tatsuhiro Yonekura (WEBIST (1), 2008)

A Prototype of Attention Simulator on Twitter. - Yoshihiro Kawano; Yoshito Kishimoto; Tatsuhiro Yonekura (NBiS, 2011)

A Personal Branding for University Students by Practical Use of Social Media. - Yoshihiro Kawano; Yuka Obu; Yorinori Kishimoto; Takashi Yamaguchi; Eiji Nunohiro; Tatsuhiro Yonekura (NBiS, 2012)

System Design of Self-Actualization Support Service through Friendly Rivalry. - Yoshihiro Kawano; Yuka Obu (NBiS, 2013)

Reconstruction of Self-Actualization Support Service Based on The 7 Habits. - Yoshihiro Kawano; Yuka Obu (NBiS, 2014)

A Proposal of Distributed Autonomous Cooperative System about Exclusive Web Crawling for Cyber Security. - Yoshihiro Kawano; Eiji Nunohiro (NBiS, 2016)

Evaluation of Self-actualization Support System by Using Students Independence Rubric. - Yoshihiro Kawano (NBiS, 2018)

Development of Goals Achievement Sharing System Based on Approach Goals in Positive Psychology. - Yoshihiro Kawano (NBiS, 2019)

A Proposal of Children Learning System to Promote Self-directed Choosing of Learning Tasks and Analysis of Learning Data in a Programming Classroom. - Yoshihiro Kawano; Yuka Kawano (NBiS, 2020)

A Proposal of Learning Feedback System for Children to Promote Self-directed Learning. - Yoshihiro Kawano; Yuka Kawano (NBiS, 2021)

Development of Learning Systems for Children to Promote Self-Directed Choosing of Learning Tasks. - Yoshihiro Kawano; Yuka Kawano (Int. J. Mob. Comput. Multim. Commun., 2021)

Analysis of Learning-Data for Feedback System in Programming Classrooms. - Yoshihiro Kawano; Yoshiha Goto; Yuka Kawano (NBiS, 2022)

Web Game Development Tool for Learning Communication Functions for Beginners Networked Game Developers. - Yu Osuga; Yoshihiro Kawano; Yoichi Murakami; Dai Hanawa; Masaki Hanada; Eiji Nunohiro (NBiS, 2022)

QoE Metrics in Real-Time Web Games. - Kaoru Shiotsu; Yoshihiro Kawano; Yoichi Murakami; Dai Hanawa; Masaki Hanada; Eiji Nunohiro (NBiS, 2022)

Development of a Reflection Facilitation System with Gamification Adapted to Community Activities. - Yoshihiro Kawano; Yoshiha Goto (NBiS, 2023)

Development of a Learning Output Sharing Platform for Output-Driven Learning in Children. - Yoshihiro Kawano; Mikio Ito; Sho Yoshino; Yoshiha Goto (NBiS, 2024)