Concurrent C: A Programming Language for Distributed Multiprocessor Systems. - Yoshihiro Tsujino; M. Ando; Toshiro Araki; Nobuki Tokura (Softw. Pract. Exp., 1984)

Real-time shuffle stack automaton. - Shoji Kosai; Yoshihiro Tsujino; Toshiro Araki; Nobuki Tokura (Syst. Comput. Jpn., 1985)

A pointing method for graphics. - Yoshiyuki Nishinaka; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1990)

Evaluation of pointing efficiency influenced by the difference of bit-map resolution. - Yoshiyuki Nishinaka; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1990)

A HIGH-Speed LAN Model Using an Information-Updating Algorithm. - Akinori Saitoh; Takeshi Tsushi; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1990)

The complexity measure of program based on the inter-module dependency. - Haesool Yang; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1991)

A complete spanning tree maintenance algorithm and its complexity. - Akinori Saitoh; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1992)

An optimal parallel algorithm for finding shortest paths inside simple polygons. - Wei Chen 003; Koji Nakano; Toshimitsu Masuzawa; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 1993)

A Reorganization Framework of the Object-Oriented Class Hierarchy. - Suk-hyung Hwang; Yoshihiro Tsujino; Nobuki Tokura (APSEC, 1995)

Lecture supporting system by using e-mail and WWW. - Tomohiro Nishida; Akinori Saitoh; Yoshihiro Tsujino; Nobuki Tokura (SIGCSE, 1996)

Integrating System's Functional Model and its Structional Model Toward Denotational Dialogue Specification. - K. Matsubayashi; Yoshihiro Tsujino; Nobuki Tokura (HCI (2), 1997)

Real-time task scheduling algorithms for maximum utilization of secondary batteries in portable devices. - Yukikazu Nakamoto; Yoshihiro Tsujino; Nobuki Tokura (RTCSA, 2000)

A verification method for some GUI dialogue properties. - Yoshihiro Tsujino (Syst. Comput. Jpn., 2000)

Real-time scheduling algorithms for maximum utilization of secondary battery in portable devices with discrete frequency control. - Yukikazu Nakamoto; Yoshihiro Tsujino; Nobuki Tokura (Syst. Comput. Jpn., 2002)

How can entertainment improve workers' motivation and their productivity? - Itaru Kuramoto; Kazumasa Kashiwagi; Yu Shibuya; Yoshihiro Tsujino; Shigeki Ohtsuka (Advances in Computer Entertainment Technology, 2004)

Weekend battle: an entertainment system for improving workers' motivation. - Itaru Kuramoto; Kazumasa Kashiwagi; Tomomi Uemura; Yu Shibuya; Yoshihiro Tsujino (Advances in Computer Entertainment Technology, 2005)

Reflex flower: ambient work rhythm visualization system in computer-aided work environments. - Itaru Kuramoto; Buntaro Kaji; Yu Shibuya; Yoshihiro Tsujino (Advances in Computer Entertainment Technology, 2006)

Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. - Takuya Shimada; Itaru Kuramoto; Yu Shibuya; Yoshihiro Tsujino (Advances in Computer Entertainment Technology, 2007)

An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments. - Itaru Kuramoto; Yuya Shibata; Yu Shibuya; Yoshihiro Tsujino (HCI (4), 2007)

Visual Feedback to Reduce the Negative Effects of Message Transfer Delay on Voice Chatting. - Kazuyoshi Murata; Megumi Nakamura; Yu Shibuya; Itaru Kuramoto; Yoshihiro Tsujino (HCI (9), 2007)

Operation-Action Mapping in 3D Information Space on Portable Information Terminal. - Yu Shibuya; Hiromitsu Togeyama; Itaru Kuramoto; Yoshihiro Tsujino (HCI (9), 2007)

Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher's Model. - Itaru Kuramoto; Yoshikazu Inagaki; Yu Shibuya; Yoshihiro Tsujino (HCI (11), 2009)

Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device. - Yu Shibuya; Keiichiro Nagatomo; Kazuyoshi Murata; Itaru Kuramoto; Yoshihiro Tsujino (HCI (9), 2009)

Provenance Based Retrieval: File Retrieval System Using History of Moving and Editing in User Experience. - Keiko Yamamoto; Taku Kuriyama; Haruki Shigemori; Itaru Kuramoto; Yoshihiro Tsujino; Mitsuru Minakuchi (COMPSAC, 2011)

Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention. - Itaru Kuramoto; Atsushi Yasuda; Mitsuru Minakuchi; Yoshihiro Tsujino (HCI (2), 2011)

IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics. - Keiko Yamamoto; Soya Kirito; Itaru Kuramoto; Yoshihiro Tsujino (Advances in Computer Entertainment, 2012)

Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia. - Jo Arima; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (Advances in Computer Entertainment, 2013)

WearReport: Avoiding clothe conflict against friends based on shared wearing history. - Itaru Kuramoto; Daisuke Matsuura; Keiko Yamamoto; Yoshihiro Tsujino (GCCE, 2013)

Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation. - Itaru Kuramoto; Takuya Ishibashi 002; Keiko Yamamoto; Yoshihiro Tsujino (HCI (10), 2013)

Visualizing Velocity and Acceleration on Augmented Practice Mirror Self-Learning Support System of Physical Motion. - Itaru Kuramoto; Yukari Nishimura; Keiko Yamamoto; Yu Shibuya; Yoshihiro Tsujino (IIAI-AAI, 2013)

Analysis of Stroking Motions in Drawing by Experts for Development of a Learning Support System. - Keiko Yamamoto; Kazuo Yasuda; Itaru Kuramoto; Yoshihiro Tsujino (IIAI-AAI, 2013)

Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path. - Chihiro Kuwabara; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino; Mitsuru Minakuchi (IUI Companion, 2013)

TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias. - Kohei Nonami; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (Advances in Computer Entertainment, 2014)

Notification design using mother-like expressions. - Marie Uemura; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (HAI, 2014)

ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making. - Junpei Koyama; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (HCI (13), 2014)

Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets. - Tomohiro Nakatsuji; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (HCI (1), 2015)

Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge. - Hao Yin; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (ACE, 2016)

Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites. - Hao Yin; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino (HAI, 2017)

FinDo: A Foreign Language Vocabulary Learning System Based on Location-Context. - Keiko Yamamoto; Jesus Rodriguez; Yoshihiro Tsujino (SNPD, 2019)

SyncMeet: Virtual Work Environment for Collaborative Manga Creation. - Maria Consuelo Tenorio Morales; Keiko Yamamoto; Yoshihiro Tsujino (HCI (22), 2020)

Effect of Dialogs' Arrangement on Accuracy and Workload for Confirming Input Data. - Keiko Yamamoto; Hiroki Kawaguchi; Yoshihiro Tsujino (HCI (38), 2020)

Internet of Toys for Measuring Development of Ball Handling Skills in Support of Childcare Workers. - Keiko Yamamoto; Koshiro Matsumoto; Tomonori Usui; Ichi Kanaya; Yoshihiro Tsujino (HCI (23), 2020)

Conversation Topic Collection and Selection Support System Using Context/Physiological Information. - Keiko Yamamoto; Shunya Furuta; Yoshihiro Tsujino (SNPD-Summer, 2022)

A Support System for Collecting/Selecting Topics in Chat Using Context/Physiological Information. - Keiko Yamamoto; Shunya Furuta; Yoshihiro Tsujino (Int. J. Softw. Innov., 2022)