AI techniques for contemporary digital games. - Youichiro Miyake (SIGGRAPH Asia Courses, 2015)

Square Enix AI academy: AI workshop for blackboard architecure. - Youichiro Miyake (SIGGRAPH Asia Symposium on Education, 2015)

Square enix AI academy: a seminar series for the introduction of digital game AI. - Youichiro Miyake (SIGGRAPH Asia Symposium on Education, 2015)

A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. - Chetprayoon Panumate; Youichiro Miyake; Hiroyuki Iida (GALA, 2016)

Final fantasy XV: pulse and traction of characters. - Noriyuki Imamura; Youji Shirakami; Kousuke Namiki; Prasert Prasertvithyakarn; Takanori Yokoyama; Youichiro Miyake (SIGGRAPH Talks, 2016)

Square Enix AI academy: AI workshop for blackboard architecture. - Youichiro Miyake (SIGGRAPH ASIA Symposium on Education: Talks, 2016)

How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II. - Isamu Hasegawa; Tomohiro Hasegawa; Kazutaka Kurosaka; Akihiko Kishi; Akira Iwasawa; Youichiro Miyake (SIGGRAPH ASIA (Courses), 2017)

Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games. - Kousuke Namiki; Tomohiro Mori; Youichiro Miyake; Shinpei Sakata; Gustavo Martins (AIIDE, 2021)

Ethical Issues in Automatic Dialogue Generation for Non-Player Characters in Digital Games. - Yusuke Mori 006; Youichiro Miyake (IEEE Big Data, 2022)

Proposal for the Implementation of Spatial Common Ground and Spatial AI using the SSCP (Spatial Simulation-based Cyber-Physical) Model. - Youichiro Miyake; Keisuke Toyoda; Takashi Kasuya; Akihiko Hyodo; Masashi Seiki (ISC2, 2023)

Artificial Intelligence for the "INSIDER". - Ryunosuke Narikiyo; Youichiro Miyake (SCIS/ISIS, 2024)