Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems. - Albert A. Rizzo; Margaret McLaughlin; Younbo Jung; Wei Peng 002; Shih-Ching Yeh; Weirong Zhu (CPSN, 2005)

An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation. - Shih-Ching Yeh; Albert A. Rizzo; Weirong Zhu; Jill Stewart; Margaret McLaughlin; Isaac Cohen; Younbo Jung; Wei Peng 002 (VRST, 2005)

Tailoring virtual reality technology for stroke rehabilitation: a human factors design. - Younbo Jung; Shih-Ching Yeh; Jill Stewart (CHI Extended Abstracts, 2006)

Integrated Voice and Haptic Support for Tele-Rehabilitation. - Margaret McLaughlin; Roger Zimmermann; Leslie S. Liu 002; Younbo Jung; Wei Peng 002; Seung A. Jin; Jill Stewart; Shih-Ching Yeh; Weirong Zhu; Beomjoo Seo (PerCom Workshops, 2006)

Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction. - Kwan Min Lee; Younbo Jung; Jaywoo Kim; Sang Ryong Kim (Int. J. Hum. Comput. Stud., 2006)

Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation. - Shih-Ching Yeh; Margaret McLaughlin; Yujung Nam; Scott Sanders; Chien-Yen Chang; Bonnie Kennedy; Sheryl Flynn; Belinda Lange; Lei Li; Shuya Chen; Maureen Whitford; Carolee J. Winstein; et al. (HCI (14), 2011)

Understanding Media Violence from a Role-play Perspective - Effects of Various Types of Violent Video Games on Players' Cognitive Aggression. - Younbo Jung (ICEIS (4), 2011)

Avatar: a virtual face for the elderly. - Wei Lun Cheong; Younbo Jung; Yin-Leng Theng (VRCAI, 2011)

Intention to upload video content on the internet: The role of social norms and ego-involvement. - Namkee Park; Younbo Jung; Kwan Min Lee (Comput. Hum. Behav., 2011)

Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech. - Kwan Min Lee; Younbo Jung; Clifford Nass (Int. J. Hum. Comput. Interact., 2011)

Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being. - Younbo Jung; Hayeon Song; Peter Vorderer (Comput. Hum. Behav., 2012)

What Determines Video Game Use? - Tilo Hartmann; Younbo Jung; Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2012)

When Stereotypes Meet Robots: The Effect of Gender Stereotypes on People's Acceptance of a Security Robot. - Benedict Tay Tiong Chee; Taezoon Park; Younbo Jung; Yeow Kee Tan; Alvin Hong Yee Wong (HCI (16), 2013)

The effects of familiarity and robot gesture on user acceptance of information. - Aelee Kim; Younbo Jung; Kwan Min Lee; Jooyun Han (HRI, 2013)

Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants. - Puay Hoe Chua; Younbo Jung; May O. Lwin; Yin-Leng Theng (Comput. Hum. Behav., 2013)

Anti-smoking educational game using avatars as visualized possible selves. - Hayeon Song; Jihyun Kim 003; Remi J. Kwon; Younbo Jung (Comput. Hum. Behav., 2013)

Effect of robot's title in human-robot interaction. - Younbo Jung; Taezoon Park; Alvin Hong Yee Wong (URAI, 2014)

The Effects of Actual Human Size Display and Stereoscopic Presentation on Users' Sense of Being Together with and of Psychological Immersion in a Virtual Character. - Dohyun Ahn; Youngnam Seo; Minkyung Kim 002; Joung Huem Kwon; Younbo Jung; Jungsun Ahn; Doohwang Lee (Cyberpsychology Behav. Soc. Netw., 2014)

When stereotypes meet robots: The double-edge sword of robot gender and personality in human-robot interaction. - Benedict Tay Tiong Chee; Younbo Jung; Taezoon Park (Comput. Hum. Behav., 2014)

Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game. - Younbo Jung; Namkee Park; Kwan Min Lee (Cyberpsychology Behav. Soc. Netw., 2015)

Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment. - Younbo Jung; Hyun Jee Oh; Jeremy R. H. Sng; Joung Huem Kwon; Benjamin H. Detenber (Interact. Comput., 2015)

Politician's Strategic Impression Management on Instagram. - Younbo Jung; Ashley Tay; Terence Hong; Judith Ho; Yan Hui Goh (HICSS, 2017)

Avatar face recognition and self-presence. - Young-nam Seo; Minkyung Kim 002; Younbo Jung; Doohwang Lee (Comput. Hum. Behav., 2017)

Attention to eSports advertisement: effects of ad animation and in-game dynamics on viewers' visual attention. - Young-nam Seo; Minkyung Kim 002; Doohwang Lee; Younbo Jung (Behav. Inf. Technol., 2018)

Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items. - Young-nam Seo; Younbo Jung; Jeremy R. H. Sng; Jongmin Park (Interact. Comput., 2019)

Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items. - Young-nam Seo; Younbo Jung; Jeremy R. H. Sng; Jongmin Park (Interact. Comput., 2021)

Perceived authenticity of virtual characters makes the difference. - Junru Huang; Younbo Jung (Frontiers Virtual Real., 2022)

Editorial: VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes. - Benjamin J. Li; Jorge Peña 002; Younbo Jung (Frontiers Virtual Real., 2022)

If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game. - Jihyun Kim 003; Hayeon Song; Kelly Merrill Jr.; Younbo Jung; Remi J. Kwon (Int. J. Hum. Comput. Interact., 2022)

Agenda-setting in social TV: How and when user comments influence perceived issue importance. - Myojung Chung; Youngnam Seo; Younbo Jung; Doohwang Lee (New Media Soc., 2023)