Exploring Learner's Variables Affecting Gaming Achievement in Digital Game-Based Learning. - Jiseon Cha; Youngkyun Baek; Yan Xu (DIGITEL, 2008)

What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample. - Youngkyun Baek; Jaeyeob Jung; Bokyeong Kim (Comput. Educ., 2008)

Improving Recall and Transfer Skills Through Vocabulary Building in Web-Based Second Language Learning: An Examination by Item and Feedback Type. - Seongchul Yun; Paul Chamness Miller; Youngkyun Baek; Jaeyeob Jung; Myunghwan Ko (J. Educ. Technol. Soc., 2008)

Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. - Bokyeong Kim; Hyungsung Park; Youngkyun Baek (Comput. Educ., 2009)

Exploring factors of media characteristic influencing flow in learning through virtual worlds. - Beomkyu Choi; Youngkyun Baek (Comput. Educ., 2011)

A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-efficacy in a Virtual Learning Environment. - Yan Xu; Hyungsung Park; Youngkyun Baek (J. Educ. Technol. Soc., 2011)

Development of a scale for fantasy state in digital games. - Beomkyu Choi; Jie Huang; Annie Jeffrey; Youngkyun Baek (Comput. Hum. Behav., 2013)

Exploring Effects of Intrinsic Motivation and Prior Knowledge on Student Achievements in Game-based Learning. - Youngkyun Baek; Yan Xu; Sanghoon Han; Jungwon Cho (Smart Comput. Rev., 2015)

Exploring how individual traits influence enjoyment in a mobile learning game. - Youngkyun Baek; Achraf Touati (Comput. Hum. Behav., 2017)

Grouping matters in computational robotic activities. - Kellie Taylor; Youngkyun Baek (Comput. Hum. Behav., 2019)

Developing Computational Thinking through Project-Based Airplane Design Activities. - Dazhi Yang; Youngkyun Baek; Steve Swanson (FIE, 2020)