An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction. - Yu-Hao Lee; Holin Lin (DiGRA Conference, 2005)

Social network games: exploring audience traits. - Jieun Sung; Torger Bjornrud; Yu-Hao Lee; Donghee Yvette Wohn (CHI Extended Abstracts, 2010)

Building common ground and reciprocity through social network games. - Donghee Yvette Wohn; Yu-Hao Lee; Jieun Sung; Torger Bjornrud (CHI Extended Abstracts, 2010)

Time-Frequency Analysis of EEGs Recorded during Meditation. - Shih-Feng Wang; Yu-Hao Lee; Yung-Jong Shiah; Ming-Shing Young (RVSP, 2011)

Beyond player types: gaming achievement goal. - Carrie Heeter; Yu-Hao Lee; Ben Medler; Brian Magerko (Sandbox@SIGGRAPH, 2011)

Impacts of Forced Serious Game Play on Vulnerable Subgroups. - Carrie Heeter; Yu-Hao Lee; Brian Magerko; Ben Medler (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Gaming Mindsets: Implicit Theories in Serious Game Learning. - Yu-Hao Lee; Carrie Heeter; Brian Magerko; Ben Medler (Cyberpsychology Behav. Soc. Netw., 2012)

Are there cultural differences in how we play? Examining cultural effects on playing social network games. - Yu-Hao Lee; Donghee Yvette Wohn (Comput. Hum. Behav., 2012)

Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay. - Carrie Heeter; Yu-Hao Lee; Ben Medler; Brian Magerko (Game Analytics, Maximizing the Value of Player Data, 2013)

Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism. - Yu-Hao Lee; Gary Hsieh (CHI, 2013)

A Stress Evaluation and Personal Relaxation System Based on Measurement of Photoplethysmography. - Yu-Hao Lee; Vincent Shieh; Chih-Lung Lin; Yung-Jong Shiah (RVSP, 2013)

Players of facebook games and how they play. - Donghee Yvette Wohn; Yu-Hao Lee (Entertain. Comput., 2013)

Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning. - Yu-Hao Lee; Carrie Heeter; Brian Magerko; Ben Medler (Games Cult., 2013)

Are Good Games Also Good Problems?: Content Analysis of Problem Types and Learning Principles in Environmental Education Games. - Yu-Hao Lee (Int. J. Game Based Learn., 2013)

Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback. - Norah E. Dunbar; Matthew L. Jensen; Claude H. Miller; Elena Bessarabova; Sara K. Straub; Scott N. Wilson; Javier Elizondo; Judee K. Burgoon; Joseph S. Valacich; Bradley J. Adame; Yu-Hao Lee; Brianna Lane; et al. (PERSUASIVE, 2014)

Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game. - Norah E. Dunbar; Claude H. Miller; Bradley J. Adame; Javier Elizondo; Scott N. Wilson; Brianna Lane; Abigail Allums Kauffman; Elena Bessarabova; Matthew L. Jensen; Sara K. Straub; Yu-Hao Lee; Judee K. Burgoon; et al. (Comput. Hum. Behav., 2014)

Does Digital Game Interactivity Always Promote Self-Efficacy? - Yu-Hao Lee (Cyberpsychology Behav. Soc. Netw., 2015)

Social Contributors and Consequences of Habitual and Compulsive Game Play. - Donghee Yvette Wohn; Yu-Hao Lee; Elif Yilmaz Ozkaya (Int. J. Technol. Hum. Interact., 2015)

Serious Games: An Evaluation Framework and Case Study. - David W. Wilson 002; Jeffrey L. Jenkins; Nathan W. Twyman; Matthew L. Jensen; Joe S. Valacich; Norah E. Dunbar; Scott N. Wilson; Claude H. Miller; Bradley J. Adame; Yu-Hao Lee; Judee K. Burgoon; Jay F. Nunamaker Jr. (HICSS, 2016)

Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination. - Matthew L. Jensen; Yu-Hao Lee; Cameron W. Piercy; Norah E. Dunbar; Javier Elizondo; Elena Bessarabova; Nathan W. Twyman; Judee K. Burgoon; Joseph S. Valacich; Bradley J. Adame; Claude H. Miller; Scott N. Wilson (AIS Trans. Hum. Comput. Interact., 2016)

Mitigating bias blind spot via a serious video game. - Elena Bessarabova; Cameron W. Piercy; Shawn King; Cindy Vincent; Norah E. Dunbar; Judee K. Burgoon; Claude H. Miller; Matthew L. Jensen; Aaron C. Elkins; David W. Wilson 002; Scott N. Wilson; Yu-Hao Lee (Comput. Hum. Behav., 2016)

Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. - Yu-Hao Lee; Norah E. Dunbar; Keri Kornelson; Scott N. Wilson; Ryan Ralston; Milos Savic 002; Sepideh Stewart; Emily Lennox; William Thompson; Javier Elizondo (Int. J. Gaming Comput. Mediat. Simulations, 2016)

Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source. - Norah E. Dunbar; Matthew L. Jensen; Claude H. Miller; Elena Bessarabova; Yu-Hao Lee; Scott N. Wilson; Javier Elizondo; Bradley J. Adame; Joseph S. Valacich; Sara K. Straub; Judee K. Burgoon; Brianna Lane; et al. (Int. J. Game Based Learn., 2017)

The effects of cognitive capacity and gaming expertise on attention and comprehension. - Yu-Hao Lee; Carrie Heeter (J. Comput. Assist. Learn., 2017)

The Effects of Avatars' Age on Older Adults' Self-Disclosure and Trust. - Yu-Hao Lee; Min Xiao; Robert H. Wells (Cyberpsychology Behav. Soc. Netw., 2018)

Reliable deception cues training in an interactive video game. - Norah E. Dunbar; Claude H. Miller; Yu-Hao Lee; Matthew L. Jensen; Chris Anderson; Aubrie Serena Adams; Javier Elizondo; William Thompson; Zach Massey; Spencer B. Nicholls; Ryan Ralston; Jaise Donovan; et al. (Comput. Hum. Behav., 2018)

A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home. - Liang-Yu Chen; Ji-Hong Huang; Yu-Hao Lee; Chia-Hsu Huang; Rung-Huei Liang (Conference on Designing Interactive Systems (Companion Volume), 2019)

Older adults' digital gameplay, social capital, social connectedness, and civic participation. - Yu-Hao Lee (Game Stud., 2019)

Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game. - Claude H. Miller; Norah E. Dunbar; Matthew L. Jensen; Zachary B. Massey; Yu-Hao Lee; Spencer B. Nicholls; Chris Anderson; Aubrie Serena Adams; Javier Elizondo; William Thompson; Scott N. Wilson (Int. J. Game Based Learn., 2019)

The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions. - Leping You; Yu-Hao Lee (Telematics Informatics, 2019)

SHE: An Interactive VR Short Film to Discover Who You Are. - Yu-Hao Lee; Neng-Hao Yu (SIGGRAPH Asia XR, 2020)

She. - Yu-Hao Lee; Neng-Hao Yu; Wei-Zhe Zeng (SIGGRAPH VR Theater, 2021)

The more the merrier? The effects of system-aggregated group size information on user's efficacy and intention to participate in collective actions. - Yu-Hao Lee; Carlin Littles (Internet Res., 2021)

Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video. - Daniel Pimentel; Sri Kalyanaraman; Yu-Hao Lee; Shiva Halan (New Media Soc., 2021)

My Tutor is an AI: The Effects of Involvement and Tutor Type on Perceived Quality, Perceived Credibility, and Use Intention. - Mo Chen 007; Fanjue Liu; Yu-Hao Lee (HCI (35), 2022)

Unveiling Behind-the-Scenes Human Interventions and Examining Source Orientation in Virtual Influencer Endorsements. - Fanjue Liu; Yu-Hao Lee (IMX, 2022)

Connecting and being connected: investigating friending practices across multiple social networking sites. - Chien Wen Yuan; Yu-Hao Lee (Inf. Technol. People, 2022)

Twitch Users' Motivations and Practices During Community Mental Health Discussions. - Jirassaya Uttarapong; Nina LaMastra; Reesha Gandhi; Yu-Hao Lee; Chien Wen Yuan; Donghee Yvette Wohn (Proc. ACM Hum. Comput. Interact., 2022)

A Music Playback Algorithm Based on Residual-Inception Blocks for Music Emotion Classification and Physiological Information. - Yi-Jr Liao; Wei-Chun Wang; Shanq-Jang Ruan; Yu-Hao Lee; Shih-Ching Chen (Sensors, 2022)

Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment. - Yu-Hao Lee; Mo Chen 007 (Games Cult., 2023)

I'm not a puppet, I'm a real boy! Gender presentations by virtual influencers and how they are received. - Yu-Hao Lee; Tina Chien-Wen Yuan (Comput. Hum. Behav., 2023)

Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality. - Jih-Hsuan Tammy Lin; Yu-Hao Lee; Ji-Wei Yang; Christine Linda Cook (Comput. Hum. Behav., 2024)

Investigating social presence in "In Real Life" streaming for community building. - Yu-Hao Lee; Tina Chien-Wen Yuan; Nanyi Bi (New Media Soc., 2025)