Recent Advances in 3D Data Acquisition and Processing by Time-of-Flight Camera. - Yu He 001; Shengyong Chen (IEEE Access, 2019)

Spatial Localization of EEG Electrodes in a TOF+CCD Camera System. - Shengyong Chen; Yu He 001; Huili Qiu; Xi Yan; Meng Zhao 001 (Frontiers Neuroinformatics, 2019)

Style-compatible Object Recommendation for Multi-room Indoor Scene Synthesis. - Yu He 001; Yun Cai; Yuan-Chen Guo; Zheng-Ning Liu; Shao-Kui Zhang; Song-Hai Zhang; Hongbo Fu 001; Sheng-Yong Chen (CoRR, 2020)

MageAdd: Real-Time Interaction Simulation for Scene Synthesis. - Shao-Kui Zhang; Yi-Xiao Li; Yu He 001; Yong-Liang Yang 002; Song-Hai Zhang (ACM Multimedia, 2021)

Stereo disparity optimization with depth change constraint based on a continuous video. - Baoli Lu; Yu He 001; Haining Wang (Displays, 2021)

A cylindrical shape descriptor for registration of unstructured point clouds from real-time 3D sensors. - Yu He 001; Shengyong Chen; Hongchuan Yu; Thomas Yang 001 (J. Real Time Image Process., 2021)

NeRFReN: Neural Radiance Fields with Reflections. - Yuan-Chen Guo; Di Kang; Linchao Bao; Yu He 001; Song-Hai Zhang (CVPR, 2022)

Smoothness preserving layout for dynamic labels by hybrid optimization. - Yu He 001; Guo-Dong Zhao; Song-Hai Zhang (Comput. Vis. Media, 2022)

Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints. - Yu He 001; Ying-Tian Liu; Yi-Han Jin; Song-Hai Zhang; Yu-Kun Lai; Shi-Min Hu 001 (IEEE Trans. Vis. Comput. Graph., 2022)

Color-Correlated Texture Synthesis for Hybrid Indoor Scenes. - Yu He 001; Yi-Han Jin; Ying-Tian Liu; Baoli Lu; Ge Yu (CAD/Graphics, 2023)

Enhancing Ocean Scene Video Captioning with Multimodal Pre-Training and Video-Swin-Transformer. - Xinyu Chen; Meng Zhao 001; Fan Shi 001; Meng'en Zhang; Yu He 001; Shengyong Chen (IECON, 2023)

VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis. - Yuan-Chen Guo; Yan-Pei Cao; Chen Wang 049; Yu He 001; Ying Shan; Song-Hai Zhang (SIGGRAPH Asia, 2023)

Natural hand remapping: velocity adaptive hand manipulation for VR. - Yike Li; Chen Wang 049; Ge Yu; Yu He 001; Stefanie Zollmann; Song-Hai Zhang (Commun. Inf. Syst., 2023)

VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis. - Yuan-Chen Guo; Yan-Pei Cao; Chen Wang 049; Yu He 001; Ying Shan; Xiaohu Qie; Song-Hai Zhang (CoRR, 2023)

Feature Analysis for Incomplete Time Series Classification. - Lili Guo; Jianmin Wang 001; Yu He 001; Lei Song 011; Xin Qin; Xu Cheng 003 (FAIML, 2024)

AdaPIP: Adaptive picture-in-picture guidance for 360° film watching. - Yi-Xiao Li; Guan Luo; Yi-Ke Xu; Yu He 001; Fang-Lue Zhang; Song-Hai Zhang (Comput. Vis. Media, 2024)

Strategies for reducing motion sickness in virtual reality through improved handheld controller movements. - Khang Yeu Tang; Ge Yu; Juhong Wang; Yu He 001; Sen-Zhe Xu 001; Song-Hai Zhang (Graph. Model., 2025)

VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image. - Han Bi; Ge Yu; Yu He 001; Wenzhuo Liu; Zijie Zheng (Proc. ACM Comput. Graph. Interact. Tech., 2025)