Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. - Ke-Fan Lin; Yu-Chih Chou; Yu-Hsiang Weng; Yvone Tsai Chen; Zin Yin Lim; Chi-Po Lin; Ping-Hsuan Han; Tse-Yu Pan (SIGGRAPH Immersive Pavilion, 2023)

Exploring Multiple-Display Interaction for Live XR Performance. - Ke-Fan Lin; Yu-Chih Chou; Yu-Hsiang Weng; Yvone Tsai Chen; Tse-Yu Pan; Ping-Hsuan Han (SIGGRAPH Posters, 2023)

Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. - Kuan-Ning Chang; Chia-Hui Lin; Yu-Hsiang Weng; Yu-Hin Chan; Po-Hsun Chen; Pei-Cih Zeng; Chien-Hsing Chou; Wen-Hsin Chiu; Ping-Hsuan Han (SIGGRAPH Immersive Pavilion, 2024)

Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic. - Yu-Hsiang Weng; Ping-Hsuan Han; Kuan-Ning Chang; Chi-Yu Lin; Chia-Hui Lin; Ho Yin Ng; Chien-Hsing Chou; Wen-Hsin Chiu (IEEE Trans. Vis. Comput. Graph., 2025)