RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. - Tan Yu Wei; Nicholas Chua; Clarence Koh; Anand Bhojan (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. - Tan Yu Wei; Nicholas Chua; Nathan Biette; Anand Bhojan (SIGGRAPH Posters, 2020)

Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. - Tan Yu Wei; Xiaohan Cui; Anand Bhojan (SIGGRAPH Posters, 2020)

Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. - Yu Wei Tan; Louiz Kim-Chan; Anthony Halim; Anand Bhojan (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. - Fong Yuan Lim; Tan Yu Wei; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. - Tan Yu Wei; Xiaohan Cui; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. - Tan Yu Wei; Nicholas Chua; Nathan Biette; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. - Tan Yu Wei; Nicholas Chua; Clarence Koh; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

DHR: Distributed Hybrid Rendering for Metaverse Experiences. - Tan Yu Wei; Alden Tan; Nicholas Nge; Anand Bhojan (IXR@MM, 2022)

DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications. - Yu Wei Tan; Siang Ern Low; Jonas Chow; Javon Teo; Anand Bhojan (Vis. Comput., 2024)

Efficient Multi-Bounce Ray Tracing for Specular and Transparent Materials in NeRF. - Haozhe Liu; Yu Wei Tan; Anand Bhojan (AIxVR, 2025)