A Physically-Based Model for Real-Time Facial Expression Animation. - Yu Zhang 075; Eric Sung; Edmond C. Prakash (3DIM, 2001)

A physically-based model with adaptive refinement for facial animation. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (CA, 2001)

Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (Computer Graphics International, 2001)

Animation of Facial Expressions by Physical Modeling. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (Eurographics (Short Presentations), 2001)

Adaptive Simulation of Facial Expressions. - Yu Zhang 075; Eric Sung; Edmond C. Prakash (ICME, 2001)

Synthesis of facial expressions using a 3D anatomical model. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (ICARCV, 2002)

Hierarchical modeling of a personalized face for realistic expression animation. - Yu Zhang 075; Edmond Cyril Prakash; Eric Sung (ICME (1), 2002)

Hierarchical Face Modeling and Fast 3D Facial Expression Synthesis. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (SIBGRAPI, 2002)

Instant Facial Modeling and Animation of Living Humans. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (VMV, 2002)

Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling. - Yu Zhang 075; Terence Sim; Chew Lim Tan (Eurographics (Short Presentations), 2003)

Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (Comput. Graph. Forum, 2003)

HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (Int. J. Shape Model., 2003)

Modeling and animation of individualized faces for 3D facial expression synthesis. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (Int. J. Imaging Syst. Technol., 2003)

Hierarchical facial data modeling for visual expression synthesis. - Yu Zhang 075; Edmond Cyril Prakash; Eric Sung (J. Vis., 2003)

Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. - Yu Zhang 075; Terence Sim; Chew Lim Tan (Computer Graphics International, 2004)

Rapid modeling of 3D faces for animation using an efficient adaptation algorithm. - Yu Zhang 075; Terence Sim; Chew Lim Tan (GRAPHITE, 2004)

Reanimating real humans: automatic reconstruction of animated faces from range data. - Yu Zhang 075; Terence Sim; Chew Lim Tan (ICME, 2004)

A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (IEEE Trans. Vis. Comput. Graph., 2004)

Face alive. - Yu Zhang 075; Edmond C. Prakash; Eric Sung (J. Vis. Lang. Comput., 2004)

From Range Data to Animated Anatomy-Based Faces: A Model Adaptation Method. - Yu Zhang 075; Terence Sim; Chew Lim Tan (3DIM, 2005)

Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. - Yu Zhang 075; Terence Sim (Computer Graphics International, 2005)

Simulating Wrinkles in Facial Expressions on an Anatomy-Based Face. - Yu Zhang 075; Terence Sim; Chew Lim Tan (International Conference on Computational Science (2), 2005)

Faces Alive: Reconstruction of Animated 3D Human Faces. - Yu Zhang 075; Terence Sim; Chew Lim Tan (ICCSA (3), 2005)

A Fast and Stable Approach for Restoration of Warped Document Images. - Kok Beng Chu; Li Zhang 005; Yu Zhang 075; Chew Lim Tan (ICDAR, 2005)

Anatomy-based face reconstruction for animation using multi-layer deformation. - Yu Zhang 075; Terence Sim; Chew Lim Tan; Eric Sung (J. Vis. Lang. Comput., 2006)

An example-based anthropometric model for face shape synthesis. - Yu Zhang 075; Edmond Cyril Prakash (ICME, 2008)

An Improved Physically-Based Method for Geometric Restoration of Distorted Document Images. - Li Zhang 005; Yu Zhang 075; Chew Lim Tan (IEEE Trans. Pattern Anal. Mach. Intell., 2008)

Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors. - Yu Zhang 075; Edmond C. Prakash (Int. J. Comput. Games Technol., 2009)