Real-time B-spline Free-Form Deformation via GPU acceleration. - Yuanmin Cui; Jieqing Feng (Comput. Graph., 2013)

Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs. - Yun-Cen Huang; Jieqing Feng; Matthias Nießner; Yuanmin Cui; Baoguang Yang (J. Comput. Sci. Technol., 2014)

GPU-based smooth free-form deformation with sharp feature awareness. - Yuanmin Cui; Jieqing Feng (Comput. Aided Geom. Des., 2015)