Yue Li

Orcid: 0000-0003-3728-218X

Affiliations:
  • Xi'an Jiaotong-Liverpool University, Suzhou, China
  • University of Nottingham, International Doctoral Innovation Centre & NVIDIA Joint-Lab on Mixed Reality, Ningbo, China (PhD 2020)


According to our database1, Yue Li authored at least 27 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality.
ACM Trans. Comput. Hum. Interact., August, 2023

TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.
Proceedings of the 16th IEEE Pacific Visualization Symposium, 2023

LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Expanding Targets in Virtual Reality Environments: A Fitts' Law Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

AR.S.Space: An AR Casual Game for Social Engagement in Work Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Interactive Visualization of Sport Climbing Data.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023

Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems.
Proceedings of the 47th IEEE Annual Computers, Software, and Applications Conference, 2023

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022

DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

User Retention of Mobile Augmented Reality for Cultural Heritage Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Student Engagement in Software Engineering Group Projects: An Action Research Study.
Proceedings of the 2022 5th International Conference on Education Technology Management, 2022

Cultural Heritage Assets Optimization Workflow for Interactive System Development.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

2021
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Interaction, communication and engagement in hybrid virtual and augmented reality environments.
PhD thesis, 2020

The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning.
ACM Journal on Computing and Cultural Heritage, 2020

2019
Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

2018
Appropriate Control Methods for Mobile Virtual Exhibitions.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects.
Proceedings of the 3rd Digital Heritage International Congress, 2018

A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage.
Proceedings of the 3rd Digital Heritage International Congress, 2018


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