Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU. - Charlie C. L. Wang; Yuen-Shan Leung; Yong Chen 017 (Comput. Aided Des., 2010)

Smooth force rendering on coarse polygonal meshes. - Jun Wu 005; Yuen-Shan Leung; Charlie C. L. Wang; Dangxiao Wang; Yuru Zhang (Comput. Animat. Virtual Worlds, 2010)

Localized construction of curved surfaces from polygon meshes: A simple and practical approach on GPU. - Yuen-Shan Leung; Charlie C. L. Wang; Yunbo Zhang (Comput. Aided Des., 2011)

Highly parallel solid modeling in image space. - Yuen-Shan Leung (2012)

Conservative Sampling of Solids in Image Space. - Yuen-Shan Leung; Charlie C. L. Wang (IEEE Computer Graphics and Applications, 2013)

Robust and GPU-friendly Isotropic Meshing Based on Narrow-banded Euclidean Distance Transformation. - Yuen-Shan Leung; Xiaoning Wang; Ying He 001; Yong-Jin Liu 001; Charlie C. L. Wang (PG (Short Papers), 2015)

A unified framework for isotropic meshing based on narrow-band Euclidean distance transformation. - Yuen-Shan Leung; Xiaoning Wang; Ying He 001; Yong-Jin Liu 001; Charlie C. L. Wang (Comput. Vis. Media, 2015)

An approximate method for circle packing and disc covering. - Shuang-Min Chen; Yuen-Shan Leung; Shiqing Xin; Ying He 001; Yuanfeng Zhou; Changhe Tu (Commun. Inf. Syst., 2018)

Digital Material Design Using Tensor-Based Error Diffusion for Additive Manufacturing. - Yuen-Shan Leung; Tsz-Ho Kwok; Huachao Mao; Yong Chen 017 (Comput. Aided Des., 2019)

Challenges and Status on Design and Computation for Emerging Additive Manufacturing Technologies. - Yuen-Shan Leung; Tsz-Ho Kwok; Xiangjia Li; Yang Yang; Charlie C. L. Wang; Yong Chen 017 (J. Comput. Inf. Sci. Eng., 2019)