Inversion Free and Topology Compatible Tetrahedral Mesh Warping Driven by Boundary Surface Deformation. - Wenjing Zhang 009; Yuewen Ma; Jianmin Zheng (CAD/Graphics, 2013)

Modeling and processing of physically based dynamic t-splines - Yuewen Ma (2013)

Foldover-Free Mesh Warping for Constrained Texture Mapping. - Yuewen Ma; Jianmin Zheng; Jian Xie (IEEE Trans. Vis. Comput. Graph., 2015)

Tetrahedral mesh deformation with positional constraints. - Wenjing Zhang 009; Yuewen Ma; Jianmin Zheng; William J. Allen (Comput. Aided Geom. Des., 2020)

Robust Computation of 3D Apollonius Diagrams. - Peihui Wang; Na Yuan; Yuewen Ma; Shiqing Xin; Ying He 001; Shuang-Min Chen; Jian Xu 023; Wenping Wang 001 (Comput. Graph. Forum, 2020)

NeRF-Editing: Geometry Editing of Neural Radiance Fields. - Yu-Jie Yuan; Yang-Tian Sun; Yu-Kun Lai; Yuewen Ma; Rongfei Jia; Lin Gao 004 (CVPR, 2022)

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields. - Wenbo Hu 002; Yuling Wang; Lin Ma; Bangbang Yang; Lin Gao 004; Xiao Liu; Yuewen Ma (ICCV, 2023)

Interactive NeRF Geometry Editing With Shape Priors. - Yu-Jie Yuan; Yang-Tian Sun; Yu-Kun Lai; Yuewen Ma; Rongfei Jia; Leif Kobbelt; Lin Gao 004 (IEEE Trans. Pattern Anal. Mach. Intell., 2023)

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning. - Wenqi Dong; Bangbang Yang; Lin Ma; Xiao Liu; Liyuan Cui; Hujun Bao; Yuewen Ma; Zhaopeng Cui (SIGGRAPH (Conference Paper Track), 2024)

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation. - Bangbang Yang; Wenqi Dong; Lin Ma; Wenbo Hu 002; Xiao Liu; Zhaopeng Cui; Yuewen Ma (VR, 2024)

DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading. - Tong Wu 009; Jia-Mu Sun; Yu-Kun Lai; Yuewen Ma; Leif Kobbelt; Lin Gao 004 (CoRR, 2024)

TexPro: Text-guided PBR Texturing with Procedural Material Modeling. - Ziqiang Dang; Wenqi Dong; Zesong Yang; Bangbang Yang; Liang Li; Yuewen Ma; Zhaopeng Cui (CoRR, 2024)

AvatarWild: Fully controllable head avatars in the wild. - Shaoxu Meng; Tong Wu 009; Fang-Lue Zhang; Shu-Yu Chen; Yuewen Ma; Wenbo Hu 002; Lin Gao 004 (Vis. Informatics, 2024)

Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting. - Jiaxin Huang 012; Sheng Miao; Bangbang Yang; Yuewen Ma; Yiyi Liao (CoRR, 2025)

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation. - Wenqi Dong; Bangbang Yang; Zesong Yang; Yuan Li; Tao Hu 011; Hujun Bao; Yuewen Ma; Zhaopeng Cui (CoRR, 2025)

EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh. - Tao Hu 011; Haoyang Peng; Xiao Liu; Yuewen Ma (CoRR, 2025)

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies. - Jinyan Yuan; Bangbang Yang; Keke Wang; Panwang Pan; Lin Ma; Xuehai Zhang; Xiao Liu; Zhaopeng Cui; Yuewen Ma (CoRR, 2025)

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes. - Zesong Yang; Bangbang Yang; Wenqi Dong; Chenxuan Cao; Liyuan Cui; Yuewen Ma; Zhaopeng Cui; Hujun Bao (CoRR, 2025)

DeferredGS: Decoupled and Relightable Gaussian Splatting With Deferred Shading. - Tong Wu 009; Jia-Mu Sun; Yu-Kun Lai; Yuewen Ma; Leif Kobbelt; Lin Gao 004 (IEEE Trans. Pattern Anal. Mach. Intell., 2025)