ActiveCube: a bi-directional user interface using cubes. - Yoshifumi Kitamura; Yuichi Itoh; Toshihiro Masaki; Fumio Kishino (KES, 2000)

Real-time 3D interaction with ActiveCube. - Yoshifumi Kitamura; Yuichi Itoh; Fumio Kishino (CHI Extended Abstracts, 2001)

Implementation of ActiveCube for Multi-modal Interaction. - Yuichi Itoh; Yoshifumi Kitamura; Michihiro Kawai; Fumio Kishino (INTERACT, 2001)

Cognitive cubes: a tangible user interface for cognitive assessment. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu (CHI, 2002)

Computer learning system for pre-school-age children based on a haptized model railway. - Haruo Noma; Hirokazu Sasamoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Nobuji Tetsutani (C5, 2003)

Spatial Tangible User Interfaces for Cognitive Assessment and Training. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu; Fumio Kishino (BioADIT, 2004)

Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. - Yoshiharu Yoshimoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (BioADIT, 2004)

TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. - Yuichi Itoh; Shintaro Akinobu; Hiroyasu Ichida; Ryoichi Watanabe; Yoshifumi Kitamura; Fumio Kishino (C5, 2004)

Development of Computer Learning Environment for Beginners Using Model Railway Layout. - Hirokazu Sasamoto; Haruo Noma; Kenji Susami; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Nobuji Tetsutani (C5, 2004)

Hands-on learning of computer programming in introductory stage using a model railway layout. - Haruo Noma; Nobuji Tetsutani; Hirokazu Sasamoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (CHI Extended Abstracts, 2004)

Interactive retrieval of 3D shape models using physical objects. - Hiroyasu Ichida; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (ACM Multimedia, 2004)

Implementation of ActiveCube as an Intuitive 3D Computer Interface. - Ryoichi Watanabe; Yuichi Itoh; Michihiro Kawai; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (Smart Graphics, 2004)

Interactive Retrieval of 3D Virtual Shapes using Physical Objects. - Hiroyasu Ichida; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (VR, 2004)

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. - Ryoichi Watanabe; Yuichi Itoh; Masatsugu Asai; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (Comput. Entertain., 2004)

On tangible user interfaces, humans and spatiality. - Ehud Sharlin; Benjamin Watson 001; Yoshifumi Kitamura; Fumio Kishino; Yuichi Itoh (Pers. Ubiquitous Comput., 2004)

Distributed autonomous interface using ActiveCube for interactive multimedia contents. - Ryoichi Watanabe; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (ICAT, 2005)

A Computerized Interactive Toy: TSU.MI.KI. - Yuichi Itoh; Tokuo Yamaguchi; Yoshifumi Kitamura; Fumio Kishino (ICEC, 2005)

m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. - Kyoko Ueda; Atsushi Kosaka; Ryoichi Watanabe; Yoshinori Takeuchi; Takao Onoye; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (BioADIT, 2006)

Interactive Skeleton Extraction Using Geodesic Distance. - Takuya Oda; Yuichi Itoh; Wataru Nakai; Katsuhiro Nomura; Yoshifumi Kitamura; Fumio Kishino (ICAT Workshops, 2006)

Interactive skeleton extraction for 3D animation using geodesic distances. - Takuya Oda; Yuichi Itoh; Wataru Nakai; Katsuhiro Nomura; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Research Posters, 2006)

E-conic: a perspective-aware interface for multi-display environments. - Miguel A. Nacenta; Satoshi Sakurai; Tokuo Yamaguchi; Yohei Miki 004; Yuichi Itoh; Yoshifumi Kitamura; Sriram Subramanian; Carl Gutwin (UIST, 2007)

An Efficient and User-friendly Sinhala Input Method Based on Phonetic Transcription. - Sandeva Goonetilleke; Yoshihiko Hayashi; Yuichi Itoh; Fumio Kishino (Inf. Media Technol., 2007)

A Middleware for Seamless Use of Multiple Displays. - Satoshi Sakurai; Yuichi Itoh; Yoshifumi Kitamura; Miguel A. Nacenta; Tokuo Yamaguchi; Sriram Subramanian; Fumio Kishino (DSV-IS, 2008)

Effects of avatar's blinking animation on person impressions. - Kazuki Takashima; Yasuko Omori; Yoshiharu Yoshimoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (Graphics Interface, 2008)

SriShell Primo: A Predictive Sinhala Text Input System. - Sandeva Goonetilleke; Yoshihiko Hayashi; Yuichi Itoh; Fumio Kishino (IJCNLP, 2008)

M3: multi-modal interface in multi-display environment for multi-users. - Satoshi Sakurai; Tokuo Yamaguchi; Yoshifumi Kitamura; Yuichi Itoh; Ryo Fukazawa; Fumio Kishino; Miguel A. Nacenta; Sriram Subramanian (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Funbrella: recording and replaying vibrations through an umbrella axis. - Kazuyuki Fujita; Yuichi Itoh; Ai Yoshida; Maya Ozaki; Tetsuya Kikukawa; Ryo Fukazawa; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (Advances in Computer Entertainment Technology, 2009)

Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues. - Masataka Niwa; Robert W. Lindeman; Yuichi Itoh; Fumio Kishino (WHC, 2009)

Multi-modal Interface in Multi-Display Environment for Multi-users. - Yoshifumi Kitamura; Satoshi Sakurai; Tokuo Yamaguchi; Ryo Fukazawa; Yuichi Itoh; Fumio Kishino (HCI (2), 2009)

Tearable: an experience to sense infinite paper tearing. - Takuya Maekawa; Yuichi Itoh; Keisuke Takamoto; Kiyotaka Tamada; Takashi Maeda; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Funbrella: making rain fun. - Ai Yoshida; Yuichi Itoh; Ryo Fukazawa; Kazuyuki Fujita; Yoshifumi Kitamura; Maya Ozaki; Tetsuya Kikukawa; Fumio Kishino (SIGGRAPH Emerging Technologies, 2009)

MADO interface: a window like a tangible user interface to look into the virtual world. - Takuya Maekawa; Yuichi Itoh; Norifumi Kawai; Yoshifumi Kitamura; Fumio Kishino (TEI, 2009)

Tearable: haptic display that presents a sense of tearing real paper. - Takuya Maekawa; Yuichi Itoh; Keisuke Takamoto; Kiyotaka Tamada; Takashi Maeda; Yoshifumi Kitamura; Fumio Kishino (VRST, 2009)

Comparison of multimodal interactions in perspective-corrected multi-display environment. - Ryo Fukazawa; Kazuki Takashima; Garth Shoemaker; Yoshifumi Kitamura; Yuichi Itoh; Fumio Kishino (3DUI, 2010)

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Yoshifumi Kitamura; Takayuki Tsukitani; Fumio Kishino (Graphics Interface, 2010)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Ai Yoshida; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Emerging Technologies, 2010)

Ambient Suite: enhancing communication among multiple participants. - Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Sho Tsugawa; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (Advances in Computer Entertainment Technology, 2011)

Quasi-realtime social network construction with heterogeneous sensors in ambient environment. - Sho Tsugawa; Hiroyuki Ohsaki; Yuichi Itoh; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Makoto Imase (Advances in Computer Entertainment Technology, 2011)

Paranga: a book-shaped device with tactile feedback. - Hiroyuki Kidokoro; Kazuyuki Fujita; Masanori Ohwaki; Khoa Doba; Christopher Chung; Yuichi Itoh (SIGGRAPH Asia Emerging Technologies, 2011)

FuSA touch display: a furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

Paranga: An Interactive Flipbook. - Kazuyuki Fujita; Hiroyuki Kidokoro; Yuichi Itoh (Advances in Computer Entertainment, 2012)

Elastic scroll for multi-focus interactions. - Kazuki Takashima; Kazuyuki Fujita; Yuichi Itoh; Yoshifumi Kitamura (UIST (Adjunct Volume), 2012)

Ambient Suite: Room-shaped information environment for interpersonal communication. - Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Sho Tsugawa; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (VR, 2012)

Cup-le: A cup-shaped device for conversational experiment. - Yusuke Hayashi; Yuichi Itoh; Kazuki Takashima; Kazuyuki Fujita; Kosuke Nakajima; Ikuo Daibo; Takao Onoye (VR, 2012)

FuSA2 Touch Display: A furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (VR, 2012)

Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment. - Sho Tsugawa; Hiroyuki Ohsaki; Yuichi Itoh; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Makoto Imase (VR, 2012)

D-FLIP: Dynamic and Flexible Interactive PhotoShow. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Advances in Computer Entertainment, 2013)

D-FLIP: dynamic & flexible interactive PhotoShow. - Yoshifumi Kitamura; Chi Thanh Vi; Gengdai Liu; Kazuki Takashima; Yuichi Itoh; Sriram Subramanian (SIGGRAPH ASIA Emerging Technologies, 2013)

Polka dot: the garden of water spirits. - Yohei Kojima; Kazuma Aoyama; Yuichi Itoh; Kazuyuki Fujita; Taku Fujimoto; Kosuke Nakajima (SIGGRAPH Posters, 2013)

Polka dot: the garden of water spirits. - Yohei Kojima; Taku Fujimoto; Yuichi Itoh; Kosuke Nakajima (SIGGRAPH ASIA Emerging Technologies, 2013)

PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays. - Simon Voelker; Kosuke Nakajima; Christian Thoresen; Yuichi Itoh; Kjell Ivar Øvergård; Jan O. Borchers (ITS, 2013)

PUCs demo: detecting transparent, passive untouched capacitive widgets. - Simon Voelker; Kosuke Nakajima; Christian Thoresen; Yuichi Itoh; Kjell Ivar Øvergård; Jan O. Borchers (ITS, 2013)

U-brella: A portable umbrella-shaped device for vibrationizing information. - Yuichi Fujii; Fumio Kishino; Kazuyuki Fujita; Yuichi Itoh (VR, 2013)

Ambient party room: A room-shaped system enhancing communication for parties or gatherings. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (VR, 2013)

Emoballoon: A balloon-shaped interface recognizing social touch interactions. - Kosuke Nakajima; Yuichi Itoh; Yusuke Hayashi; Kazuaki Ikeda; Kazuyuki Fujita; Takao Onoye (VR, 2013)

On estimating depressive tendencies of Twitter users utilizing their tweet data. - Sho Tsugawa; Yukiko Mogi; Yusuke Kikuchi; Fumio Kishino; Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki (VR, 2013)

Paranga: An Electronic Flipbook that Reproduces Riffling Interaction. - Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Kidokoro (Int. J. Creative Interfaces Comput. Graph., 2013)

Ketsuro-Graffiti: water condensation display. - Yohei Miyazaki; Yuichi Itoh; Yuki Tsujimoto; Masahiro Ando; Takao Onoye (Advances in Computer Entertainment, 2014)

A-blocks: recognizing and assessing child building processes during play with toy blocks. - Toshiki Hosoi; Kazuki Takashima; Tomoaki Adachi; Yuichi Itoh; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2014)

StackBlock: block-shaped interface for flexible stacking. - Masahiro Ando; Yuichi Itoh; Toshiki Hosoi; Kazuki Takashima; Kosuke Nakajima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2014)

A dynamic flexible and interactive display method of digital photographs. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Entertain. Comput., 2014)

Recognizing Depression from Twitter Activity. - Sho Tsugawa; Yusuke Kikuchi; Fumio Kishino; Kosuke Nakajima; Yuichi Itoh; Hiroyuki Ohsaki (CHI, 2015)

Ketsuro-graffiti: a canvas with computer generated water condensation. - Yuki Tsujimoto; Yuichi Itoh; Takao Onoye (SIGGRAPH Asia Emerging Technologies, 2015)

3D node localization from node-to-node distance information using cross-entropy method. - Shohei Ukawa; Tatsuya Shinada; Masanori Hashimoto; Yuichi Itoh; Takao Onoye (VR, 2015)

Ketsuro-Graffiti: An Interactive Display with Water Condensation. - Yuki Tsujimoto; Yuichi Itoh; Takao Onoye (ISS, 2016)

Toward real-time 3D modeling system with cubic-millimeters wireless sensor nodes. - Masanori Hashimoto; Ryo Shirai; Yuichi Itoh; Tetsuya Hirose (ASICON, 2017)

GPGPU-based Highly Parallelized 3D Node Localization for Real-Time 3D Model Reproduction. - Kauzki Hirosue; Shohei Ukawa; Yuichi Itoh; Takao Onoye; Masanori Hashimoto (IUI, 2017)

OptRod: operating multiple various actuators simultaneously by projected images. - Ryo Shirai; Yuichi Itoh; Taichi Fukamachi; Mayu Yamashita; Takao Onoye (SIGGRAPH ASIA Emerging Technologies, 2017)

TuVe: a flexible display with a tube. - Yuki Inoue; Yuichi Itoh; Takao Onoye (SIGGRAPH ASIA Emerging Technologies, 2018)

OptRod: Constructing Interactive Surface with Multiple Functions and Flexible Shape by Projected Image. - Ryo Shirai; Yuichi Itoh; Shori Ueda; Takao Onoye (UIST (Adjunct Volume), 2018)

StickyTouch: An Adhesion Changeable Surface. - Yoshitaka Ishihara; Ryo Shirai; Yuichi Itoh; Kazuyuki Fujita; Takao Onoye (SIGGRAPH ASIA Emerging Technologies, 2019)

TuVe: A Shape-changeable Display using Fluids in a Tube. - Saya Suzunaga; Yuichi Itoh; Yuki Inoue; Kazuyuki Fujita; Takao Onoye (AVI, 2020)

StickyTouch: A Tactile Display with Changeable Adhesive Distribution. - Yoshitaka Ishihara; Yuichi Itoh; Ryo Shirai; Kazuyuki Fujita; Kazuki Takashima; Takao Onoye (HAPTICS, 2020)

CoiLED Display: Make Everything Displayable. - Saya Suzunaga; Yuichi Itoh; Kazuyuki Fujita; Ryo Shirai; Takao Onoye (SIGGRAPH ASIA Emerging Technologies, 2020)

An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback. - Taiyo Natomi; Yasuji Kitabatake; Kazuyuki Fujita; Takao Onoye; Yuichi Itoh (VRST, 2021)

Make it Trackable: An Instant Magnetic Tracking System With Coil-Free Tiny Trackers. - Ryo Shirai; Yuichi Itoh; Masanori Hashimoto (IEEE Access, 2021)

DAWBalloon: An Intuitive Musical Interface Using Floating Balloons. - Mai Kamihori; Ayumu Ogura; Kodai Ito; Yuichi Itoh (UIST (Adjunct Volume), 2022)

FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces. - Tatsuya Maeda; Keita Kuwayama; Kodai Ito; Kazuyuki Fujita; Yuichi Itoh (UIST (Adjunct Volume), 2022)

Transtiff: A Stick Interface with Various Stiffness by Artificial Muscle Mechanism. - Ayumu Ogura; Kodai Ito; Yuichi Itoh (UIST (Adjunct Volume), 2022)

Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness. - Ayumu Ogura; Kodai Ito; Shigeo Yoshida; Kazutoshi Tanaka; Yuichi Itoh (SIGGRAPH Emerging Technologies, 2023)

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers. - Kazuyuki Fujita; Kazuki Takashima; Yuichi Itoh; Yoshifumi Kitamura (Qual. User Exp., 2023)

Detection of nodding of interlocutors using a chair-shaped device and investigating relationship between a divergent thinking task and amount of nodding. - Kento Nishimura; Kodai Ito; Ken Fujiwara; Kazuyuki Fujita; Yuichi Itoh (Qual. User Exp., 2023)

ThermoTumbler: A Tumbler-type Device that Changes Flavor Perception by Controlling Temperature to the Lower Lip. - Mai Kamihori; Kodai Ito; Yuichi Itoh (CHI Extended Abstracts, 2024)

ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors. - Ryosuke Shibata; Hisanori Tanaka; Kodai Ito; Shintaro Izumi; Kazuki Takashima; Yuichi Itoh (CHI Extended Abstracts, 2024)

Visibility Control for Supporting Workers using Blind-based Partitioning Devices. - Rikiya Fukushima; Kazuyuki Fujita; Kodai Ito; Yuichi Itoh (Qual. User Exp., 2024)

Recognizing object localization using acoustic markers with active acoustic sensing. - Fuma Kishi; Kodai Ito; Kazuyuki Fujita; Yuichi Itoh (Qual. User Exp., 2024)

Frailty Assessment Using a Floor Panel-Type Device by Measuring Center of Pressure. - Ryota Ozaki; Yoshio Shinzaki; Kana Kodama; Kodai Ito; Mai Kamihori; Toshihiro Takeda; Yuichi Itoh (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2024)

MaGEL: A Soft, Transparent Input Device Enabling Deformation Gesture Recognition. - Fumika Oguri; Katsutoshi Masai; Yuta Sugiura; Yuichi Itoh (IUI, 2025)

Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control. - Ryoya Komatsu; Ayumu Ogura; Shigeo Yoshida; Kazutoshi Tanaka; Yuichi Itoh (VR, 2025)