Behavior recognition with ground reaction force estimation and its application to imitation learning. - Yuka Ariki; Jun Morimoto; Sang-Ho Hyon (IROS, 2008)

Animating Non-Humanoid Characters with Human Motion Data. - Katsu Yamane; Yuka Ariki; Jessica K. Hodgins (Symposium on Computer Animation, 2010)

Object-dependent estimation of grasp posture and contact region of hand based on cluster analysis. - Yuka Ariki; Yui Endo 001; Natsuki Miyata; Mitsunori Tada (IROS, 2012)

Extraction of primitive representation from captured human movements and measured ground reaction force to generate physically consistent imitated behaviors. - Yuka Ariki; Sang-Ho Hyon; Jun Morimoto (Neural Networks, 2013)

Observing human movements to construct a humanoid interface. - Yuka Ariki; Tetsunari Inamura; Jun Morimoto (Humanoids, 2014)

Sparsely extracting stored movements to construct interfaces for humanoid end-effector control. - Yuka Ariki; Tetsunari Inamura; Shiro Ikeda; Jun Morimoto (ROBIO, 2015)

Latent Kullback-Leibler control for dynamic imitation learning of whole-body behaviors in humanoid robots. - Yuka Ariki; Takamitsu Matsubara; Sang-Ho Hyon (Humanoids, 2016)

Fully Convolutional Search Heuristic Learning for Rapid Path Planners. - Yuka Ariki; Takuya Narihira (CoRR, 2019)

3D-CNN Based Heuristic Guided Task-Space Planner for Faster Motion Planning. - Ryo Terasawa; Yuka Ariki; Takuya Narihira; Toshimitsu Tsuboi; Ken'ichiro Nagasaka (ICRA, 2020)