A Novel Indexing Method for Digital Video Contents Using a 3-Dimensional City Map. - Yukiko Sato; Yoshifumi Masunaga (W2GIS, 2004)

Collaboration in the Hospital-Situations. - Eiko Suzuki; Akiko Maruyama; Yuko Takayama; Yukiko Sato; Miyuki Saito; Shiho Sato (Nursing Informatics, 2016)

The Handling of Personal Information in Mobile Games. - Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai (ACE, 2017)

Christian Elements in the News: Analyzing the News Coverage of the 2011 Great East Japan Earthquake in Japan, Germany and the USA. - Yukiko Sato; Stefan Brückner (EJC, 2018)

Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. - Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai (Trans. Digit. Games Res. Assoc., 2019)

Investigating the Elusive Role of Level Design. - Tobias Karlsson; Yukiko Sato; Shuichi Kurabayashi (CoG, 2020)

An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. - Yukiko Sato; Hiroki Hanaoka; Henrik Engström; Shuichi Kurabayashi (CoG, 2020)

An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games. - Yukiko Sato; Stefan Brückner; Shuichi Kurabayashi; Ikumi Waragai (DiGRA, 2020)

A Cross-Cultural Newspaper Content Analysis: Smart Cities in Japanese and Slovenian Newspapers. - Yukiko Sato; Stefan Brückner; Maja Pusnik (EJC, 2020)

A Cross-Cultural Analysis of COVID-19 Coverage in American, German and Japanese Daily Newspapers: Actors, Topics, and Values. - Yukiko Sato; Stefan Brückner (EJC, 2023)

Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA. - Yukiko Sato; Stefan Brückner; Jin Michael Splichal; Ikumi Waragai; Shuichi Kurabayashi (Entertain. Comput., 2024)