Developing Personas for Designing Health Interventions. - Gaayathri Sankar; Soussan Djamasbi; Yunus Dogan Telliel; Adarsha S. Bajracharya; Daniel J. Amante; Qiming Shi (HCI (26), 2022)

WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment. - Max Chen; Yihong Xu; Alexander Sirois; Yichen Li; Robert Dempski; Gillian Smith 001; Yuko Oda; Yunus Telliel; Erika S. Lewis; Kelilah L. Wolkowicz (CoG, 2023)

Empowering Collective Impact: Introducing SWAP for Resource Sharing. - Weixiao Huang; Elise Jade Deshusses; Jennifer Ann Pazour; Yunus Dogan Telliel; Sarah Eliza Stanlick; Andrew Christopher Trapp (EAAMO, 2023)

Examining Early Professionals' use of Generative AI in the Game Development Process. - Josiah D. Boucher; Gillian Smith 001; Yunus Telliel (EXAG@AIIDE, 2023)

Automating Data Personas for Designing Health Interventions. - Gaayathri Sankar; Soussan Djamasbi; Daniel J. Amante; Adarsha S. Bajracharya; Qiming Shi; Yunus Dogan Telliel; Torumoy Ghoshal (HCI (29), 2023)

The Matrix of Discomfort: Reimagining Critical AI Artwork through a Lens of Organic Creative Spaces. - Karen Royer; Gillian Smith 001; Yunus Dogan Telliel (Creativity & Cognition, 2024)

Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism. - Josiah D. Boucher; Gillian Smith 001; Yunus Dogan Telliel (CHI, 2024)

Axes of Characterizing Generative Systems: A Taxonomy of Approaches to Expressive Range Analysis. - Josiah D. Boucher; Gillian Smith 001; Yunus Telliel (EXAG@AIIDE, 2024)

Examining the Trajectory of Early Professionals' use of Generative AI in the Game Development Process from 2023 to 2024. - Josiah D. Boucher; Max Chen; Gillian Smith 001; Yunus Telliel (EXAG@AIIDE, 2024)

Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes. - Josiah D. Boucher; Yunus Dogan Telliel; Gillian Smith 001 (FDG, 2025)