A nervous system model for direct dynamics animation control based on evolutionary computation. - Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SAC, 2008)

Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters. - Yuri Lenon B. Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (ECAL, 2013)

Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction. - Yuri Lenon B. Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (ECAL, 2013)

Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision. - Lilian de Oliveira Carneiro; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Yuri Lenon B. Nogueira; Arnaldo Barreto Vila Nova (SVR, 2014)

Integração mente e ambiente para a geração de comportamentos emergentes em personagens virtuais autônomos através da evolução de redes neurais artificiais. - Yuri Lenon Barbosa Nogueira (2014)

Emergent vision system of autonomous virtual characters. - Yuri Lenon Barbosa Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Neurocomputing, 2016)

On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. - Paulo Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SBGames, 2017)

Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. - Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2017)

Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. - Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SBGames, 2018)

A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. - Matheus G. Cordeiro; Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SBGames, 2019)

An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SVR, 2019)

A Robust Automatic License Plate Recognition System for Embedded Devices. - Lucas S. Fernandes; Francisco H. S. Silva; Elene F. Ohata; Aldísio Gonçalves Medeiros; Aloisio Vieira Lira Neto; Yuri Lenon Barbosa Nogueira; Paulo A. L. Rego; Pedro Pedrosa Rebouças Filho (BRACIS, 2020)

On the Use of Cultural Enhancement Strategies to Improve the NEAT Algorithm. - Arthur L. A. Paulino; Yuri Lenon Barbosa Nogueira; João P. P. Gomes; César L. C. Mattos; Leonardo Ramos Rodrigues (CEC, 2020)

AI4U: A Tool for Game Reinforcement Learning Experiments. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SBGames, 2020)

Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. - Paulo Bruno de Sousa Serafim; Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Rômulo Férrer Filho (SBGames, 2020)

Autonomous Foraging with SARSA-based Deep Reinforcement Learning. - Anderson Mesquita; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paulo Serafim (SVR, 2020)

Towards intrinsic autonomy through evolutionary computation. - Yuri Lenon Barbosa Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Artif. Intell. Rev., 2020)

Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. - Rômulo Férrer Filho; Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Paulo Bruno de Sousa Serafim (SBGames, 2021)

Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SBGames, 2021)

Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. - Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SBGames, 2021)

Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture. - Victor Rocha; Louise Brandao; Yuri Lenon Barbosa Nogueira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SVR, 2021)

A modeling environment for reinforcement learning in games. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (Entertain. Comput., 2022)

Smart Organizations of Unmanned Aerial Vehicles Using SOMs for Monitoring Cars on Urban Roads. - Matheus Santos Araújo; Leonardo Ferreira da Costa; Gustavo A. L. de Campos; Yuri Lenon B. Nogueira (LARS/SBR/WRE, 2023)

Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. - Alexandre M. M. Santos; Halisson R. Rodrigues; Rômulo Férrer Filho; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Artur O. R. Franco; Paulo Bruno S. Serafim (SBGames, 2023)

Using Curriculum to Train Multisensory Foraging DRL Agents. - Rômulo F. F. Filho; Alexandre M. M. Santos; Halisson R. Rodrigues; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paulo Bruno S. Serafim (SBGames, 2024)