A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes. - Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Tadashi Maeda; Yusaku Murayama; Megumi Aibara; Masakazu Furuichi; Yuko Murayama (CHI Extended Abstracts, 2021)

Gamification strategies to improve the motivation and performance in accessibility information collection. - Akihiro Miyata; Yusaku Murayama; Akihiro Furuta; Kazuki Okugawa; Keihiro Ochiai; Yuko Murayama (CHI Extended Abstracts, 2022)

Case Study on Student Behavior of Barrier Image Collection through Gaming. - Yusaku Murayama; Akihiro Furuta; Keihiro Ochiai; Yuko Murayama; Akihiro Miyata (OZCHI, 2023)

Case Study: In-the-Field Accessibility Information Collection Using Gamification. - Akihiro Miyata; Kazuki Okugawa; Yusaku Murayama; Akihiro Furuta; Keihiro Ochiai; Yuko Murayama (W4A, 2023)