Controlling Engineering Problem Solving. - Yusuf Pisan (Australian Joint Conference on Artificial Intelligence, 1997)

Extending requirement specifications using analogy. - Yusuf Pisan (ICSE, 2000)

Increasing Belivability: Agents That Justify Their Actions. - Yusuf Pisan; Abhaya C. Nayak (FUZZ-IEEE, 2001)

Providing Timely Feedback to Large Classes. - Yusuf Pisan; Anthony M. Sloane; Debbie Richards 001; Robert Dale (ICCE, 2002)

Helping Teachers Implement Experience Based Learning. - Jayashree Roy; Debbie Richards 001; Yusuf Pisan (ICCE, 2002)

A Web-based System for Automatic Program Critiquing. - Yusuf Pisan; Debbie Richards 001; Anthony M. Sloane; Helena Koncek; Simon Mitchell (ACE, 2003)

Challenges for Network Computer Games. - Yusuf Pisan (ICWI, 2004)

Tools for Creating Interactive Teaching Environments. - Yusuf Pisan; Chi Wai Wong (ICALT, 2004)

Enhancing Information Acquisition in Game Agents. - Sebastian Welsh; Yusuf Pisan (IC-AI, 2005)

An interface test-bed for 'Kansei' filters using the touch designer visual programming environment. - Rodney Berry; Masahide Naemura; Yuichi Kobayashi; Masahiro Tada; Naomi Inoue; Yusuf Pisan; Ernest A. Edmonds (AUIC, 2006)

A Survey of Major Challenges and Future Directions for Next Generation Pervasive Computing. - Yong-Bin Kang; Yusuf Pisan (ISCIS, 2006)

Programming in the world. - Rodney Berry; Mao Makino; Naoto Hikawa; Masahide Naemura; Yusuf Pisan; Ernest A. Edmonds (Digit. Creativity, 2006)

My guild, my people: role of guilds in massively multiplayer online games. - Yusuf Pisan (IE, 2007)

Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction , MIT Press (2005) ISBN 0-262-13436-5. - Yusuf Pisan (Artif. Intell., 2007)

Towards a generic framework for situated collaborative storytelling. - Damian Hills; Yusuf Pisan; Ernest A. Edmonds (IE, 2008)

The distributed studio: towards a theory of virtual place for creative collaboration. - Viveka Weiley; Yusuf Pisan (OZCHI, 2008)

Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk. - Jaime Andres Garcia; Karla Felix Navarro; Daniel Schoene; Stuart T. Smith; Yusuf Pisan (HIC, 2012)

Personalised gaming: a motivation and overview of literature. - Sander Bakkes; Chek Tien Tan; Yusuf Pisan (IE, 2012)

A feasibility study in using facial expressions analysis to evaluate player experiences. - Chek Tien Tan; Daniel Rosser; Sander Bakkes; Yusuf Pisan (IE, 2012)

Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load. - Yusuf Pisan; Jaime Garcia Marin; Karla Felix Navarro (IE, 2013)

Step kinnection: a hybrid clinical test for fall risk assessment in older adults. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (CHI Extended Abstracts, 2014)

Automated terrain analysis in real-time strategy games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (FDG, 2014)

Initial perceptions of a casual game to crowdsource facial expressions in the wild. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)

A game to crowdsource data for affective computing. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)

Aussie women game developers. - Debbie M. Taylor; Yusuf Pisan (FDG, 2014)

A Scouting Strategy for Real-Time Strategy Games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (IE, 2014)

Inferring Player Experiences Using Facial Expressions Analysis. - Chek Tien Tan; Sander Bakkes; Yusuf Pisan (IE, 2014)

Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (ICEC, 2014)

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. - Raffaello Brondi; Giovanni Avveduto; Leila Alem; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Yusuf Pisan; Massimo Bergamasco (VRST, 2015)

Understanding players' map exploration styles. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (ACSW, 2016)

Editorial. - Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh (Entertain. Comput., 2017)

An initial understanding of how game users explore virtual environments. - Chen Si 001; Yusuf Pisan; Chek Tien Tan; Songjia Shen (Entertain. Comput., 2017)