Yuta Itoh

Orcid: 0000-0002-5901-797X

Affiliations:
  • Tokyo Institute of Technology, Japan
  • Keio University, Japan (former)


According to our database1, Yuta Itoh authored at least 69 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Bibliography

2023
Low-Latency Beaming Display: Implementation of Wearable, 133 μs Motion-to-Photon Latency Near-Eye Display.
IEEE Trans. Vis. Comput. Graph., November, 2023

Retinal Homing Display: Head-Tracking Auto-stereoscopic Retinal Projection Display.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Realistic Defocus Blur for Multiplane Computer-Generated Holography.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

HoloBeam: Paper-Thin Near-Eye Displays.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Telextiles: End-to-end Remote Transmission of Fabric Tactile Sensation.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Dual Beaming Display for Extended Head Orientation and Projection Volume.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Brain-Computer Interface using Directional Auditory Perception.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays.
ACM Comput. Surv., 2022

Neural Distortion Fields for Spatial Calibration of Wide Field-of-View Near-Eye Displays.
CoRR, 2022

NeARportation: A Remote Real-time Neural Rendering Framework.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Towards Spatial Airflow Interaction: Schlieren Imaging for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Computational Phase-Modulated Eyeglasses.
IEEE Trans. Vis. Comput. Graph., 2021

Beaming Displays.
IEEE Trans. Vis. Comput. Graph., 2021

Ultrasound-driven Curveball in Table Tennis: Human Activity Support via Noncontact Remote Object Manipulation.
Proc. ACM Hum. Comput. Interact., 2021

EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications.
ISPRS Int. J. Geo Inf., 2021

Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Focus-Aware Retinal Projection-based Near-Eye Display.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

CircadianVisor: Image Presentation with an Optical See-Through Display in Consideration of Circadian Illuminance.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity.
IEEE Trans. Vis. Comput. Graph., 2020

Hopping-Pong: Computational Curveball in Table Tennis by Noncontact Ultrasound Force.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Stencil Marker: Designing Partially Transparent Markers for Stacking Augmented Reality Objects.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

DehazeGlasses: Optical Dehazing with an Occlusion Capable See-Through Display.
Proceedings of the Augmented Humans International Conference, 2020

2019
Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering.
IEEE Trans. Vis. Comput. Graph., 2019

Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask.
IEEE Trans. Vis. Comput. Graph., 2019

Hopping-Pong: Changing Trajectory of Moving Object Using Computational Ultrasound Force.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

DroneCamo: Modifying Human-Drone Comfort via Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

The Kuroko Paradigm: The Implications of Augmenting Physical Interaction with AR Avatars.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection.
IEEE Trans. Vis. Comput. Graph., 2018

A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality in Human-Computer Interaction (NII Shonan Meeting 2018-8).
NII Shonan Meet. Rep., 2018

Computational Augmented Reality Displays.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Intra-/inter-user adaptation framework for wearable gesture sensing device.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

ChromaGlasses: Computational Glasses for Compensating Colour Blindness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Object-wise 3D Gaze Mapping in Physical Workspace.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease.
IEEE Trans. Vis. Comput. Graph., 2017

Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator.
IEEE Trans. Vis. Comput. Graph., 2017

Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material.
Proceedings of the Tenth International Conference on Tangible, 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

AdaptiVisor: assisting eye adaptation via occlusive optical see-through head-mounted displays.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2016

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016

Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015

Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Continuous automatic calibration for optical see-through displays.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures.
Proceedings of the International Conference on Cyberworlds, 2015

Vision enhancement: defocus correction via optical see-through head-mounted displays.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2011
Least-squares two-sample test.
Neural Networks, 2011


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