Nature talk: a proposed audible database system for environmental learning. - Yutaro Ohashi; Makoto Arisawa (IDC, 2006)

A Proposed Data Sharing System for Environmental Learning by Using PDAs. - Yutaro Ohashi; Makoto Arisawa (ICN/ICONS/MCL, 2006)

A Participatory Learning Environment by Using Voice Trackback System in Zoological Garden. - Yutaro Ohashi; Shuichi Nagata; Hiroshi Mashima; Hideaki Ogawa; Makoto Arisawa (ICALT, 2007)

Making new learning environment in zoo by adopting mobile devices. - Yutaro Ohashi; Hideaki Ogawa; Makoto Arisawa (Mobile HCI, 2008)

What children and youth told about their home city in digital stories in 'C my city!'. - Yutaro Ohashi; Kana Ohashi; Pihla Meskanen; Niina Hummelin; Fumitoshi Kato; Heikki Kynäslahti (Digit. Creativity, 2012)

Improving fuzzy FMEA model for student projects. - Issarapong Khuankrue; Fumihiro Kumeno; Yutaro Ohashi; Yasuhiro Tsujimura (IFSA-SCIS, 2017)

Preparedness of Japan's Elementary School Teachers for the Introduction of Computer Programming Education. - Yutaro Ohashi (ISSEP, 2017)

Agent-based simulation model for identifying failure on students' project. - Issarapong Khuankrue; Fumihiro Kumeno; Yutaro Ohashi; Yasuhiro Tsujimura (SMC, 2017)

Readiness of Japanese Elementary School Teachers to Begin Computer-Programming Education. - Yutaro Ohashi; Fumihiro Kumeno; Hidemi Yamachi; Yasuhiro Tsujimura (TALE, 2018)

Designing Programming Education Course for Senior Citizens: Lifelong Learning in the Age of the 100-Year Life. - Yutaro Ohashi; Hidemi Yamachi; Yasuhiro Murokoshi; Fumihiro Kumeno; Yasuhiro Tsujimura (ICER, 2019)

Welfare Design Education By Solving Regional Challenges Through Welfare Engineering. - Yutaro Ohashi; Hidemi Yamachi; Fumihiro Kumeno; Yasuhiro Tsujimura; Mari Oyama; Hiroshi Matsuda; Yuko Noguchi (TALE, 2020)

Online Survey on Changes of Teachers' Minds on Information and Communication Technology Use and Programming Education in Japanese Elementary Schools between 2017 and 2022. - Yutaro Ohashi (J. Inf. Process., 2024)