Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. - Yuto Nakagawa; Kaito Yamamoto; Ruck Thawonmas (GCCE, 2014)

Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure. - Yuto Nakagawa; Kaito Yamamoto; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Steering behavior model of drivers on driving simulator through visual information. - Tomohito Suzaki; Takatomi Kubo; Toshihiro Hiraoka; Yuto Nakagawa; Tetsuya Terada; Toru Yoshioka; Kazushi Ikeda (APSIPA, 2016)

Application of Monte-Carlo tree search in a fighting game AI. - Shubu Yoshida; Makoto Ishihara; Taichi Miyazaki; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (GCCE, 2016)

Adaptive Motion Gaming AI for Health Promotion. - Pujana Paliyawan; Takahiro Kusano; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (AAAI Spring Symposia, 2017)

Force Sensing Based on Nail Deformation for Measurement of Fingertip Force in Detailed Work. - Kimitoshi Yamazaki; Yuto Nakagawa; Akihisa Ishikawa; Motoki Hirayama (CASE, 2022)