Caribbean/Q: A Massively Multi-Agent Platform with Scenario Description Language. - Yuu Nakajima; Hironori Shiina; Shohei Yamane; Hirofumi Yamaki; Toru Ishida 001 (SKG, 2006)

Augmented Experiment: Participatory Design with Multiagent Simulation. - Toru Ishida 001; Yuu Nakajima; Yohei Murakami; Hideyuki Nakanishi (IJCAI, 2007)

Analysis of Pedestrian Navigation Using Cellular Phones. - Yuu Nakajima; Takatoshi Oishi; Toru Ishida 001; Daisuke Morikawa (PRIMA, 2007)

A Driver Modeling Methodology Using Hypothetical Reasoning for Multiagent Traffic Simulation. - Yusuke Tanaka; Yuu Nakajima; Hiromitsu Hattori; Toru Ishida 001 (PRIMA, 2007)

Disaster Evacuation Guide: Using a Massively Multiagent Server and GPS Mobile Phones. - Yuu Nakajima; Hironori Shiina; Shohei Yamane; Toru Ishida 001; Hirofumi Yamaki (SAINT, 2007)

Evacuation guide system based on massively multiagent system. - Yuu Nakajima; Shohei Yamane; Hiromitsu Hattori; Toru Ishida 001 (AAMAS (Demos), 2008)

Learning from Human Behavior in Participatory Simulation. - Toru Ishida 001; Yohei Murakami; Yuu Nakajima (AMIF, 2009)

Agent modeling with individual human behaviors. - Hiromitsu Hattori; Yuu Nakajima; Toru Ishida 001 (AAMAS (2), 2009)

Wide-Area Traffic Simulation Based on Driving Behavior Model. - Yuu Nakajima; Yoshiyuki Nakai; Hiromitsu Hattori; Toru Ishida 001 (PRIMA, 2009)

Multi-model Based Simulation Platform for Urban Traffic Simulation. - Yuu Nakajima; Shohei Yamane; Hiromitsu Hattori (PRIMA, 2010)

A Simulator Integration Platform for City Simulations. - Yuu Nakajima; Hiromitsu Hattori (PRIMA, 2011)

Massive Multiagent-Based Urban Traffic Simulation with Fine-Grained Behavior Models. - Hiromitsu Hattori; Yuu Nakajima; Shohei Yamane (J. Adv. Comput. Intell. Intell. Informatics, 2011)

Learning From Humans: Agent Modeling With Individual Human Behaviors. - Hiromitsu Hattori; Yuu Nakajima; Toru Ishida 001 (IEEE Trans. Syst. Man Cybern. Part A, 2011)

Evaluation of Rewriting Service in Language Translation Web Services Workflow. - Takuro Yamaguchi; Reiko Hishiyama; Daisuke Kitagawa; Yuu Nakajima; Rieko Inaba; Donghui Lin (Culture and Computing, 2013)

Field-Oriented Service Design: A Multiagent Approach. - Toru Ishida 001; Donghui Lin; Masayuki Otani; Shigeo Matsubara; Yohei Murakami; Reiko Hishiyama; Yuu Nakajima; Toshiyuki Takasaki; Yumiko Mori (ICServ, 2014)

Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education. - Reiko Hishiyama; Yuu Nakajima (ACIT-CSI, 2015)

Multiagent Gaming System for Multilingual Communication. - Yuu Nakajima; Reiko Hishiyama; Takao Nakaguchi (Culture Computing, 2015)

A Walk Rally Application to Motivate Users to Visit Potential Sightseeing Resources. - Yuya Ieiri; Yuu Nakajima; Ryota Ayaki; Reiko Hishiyama (COMPSAC (2), 2017)

Study of a Multilingual Translation Process Using Statement Restriction Rules. - Yuu Nakajima; Kana Tajima; Yoshiyuki Kitajima; Reiko Hishiyama (ACIT/CSII/BCD, 2017)

Effect of First Impressions in Tourism by Using Walk Rally Application. - Yuya Ieiri; Takuya Mizukami; Yuu Nakajima; Ryota Ayaki; Reiko Hishiyama (Culture Computing, 2017)

Experimental Analysis for the Design of Sustainable Service Computing Infrastructure. - Ryutaro Otsuka; Yuu Nakajima; Reiko Hishiyama (Culture Computing, 2017)

Attempt to mitigate congestion by providing latent information with walk-rally application. - Yuya Ieiri; Yuu Nakajima; Reiko Hishiyama (IC4E, 2018)

Walk Rally Application for Revitalizing Shopping Areas. - Yuya Ieiri; Reiko Hishiyama; Yuu Nakajima (SoICT, 2018)

Gaming for Language Services. - Yuu Nakajima; Ryutaro Otsuka; Reiko Hishiyama; Takao Nakaguchi; Naoyuki Oda (Services Computing for Language Resources, 2018)

Walk rally application development environment suitable for individual situations. - Yuya Ieiri; Yuu Nakajima; Reiko Hishiyama (IC4E, 2019)