Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. - Yvonne de Kort; Wijnand A. IJsselsteijn; Jolien Kooijman; Yvon Schuurmans (Presence Teleoperators Virtual Environ., 2003)

Fun and Sports: Enhancing the Home Fitness Experience. - Wijnand A. IJsselsteijn; Yvonne de Kort; Joyce H. D. M. Westerink; Marko de Jager; Ronald Bonants (ICEC, 2004)

Effect of a Virtual Coach on Athletes' Motivation. - Anke Eyck; Kelvin Geerlings; Dina Karimova; Bernt Meerbeek; Lu Wang; Wijnand A. IJsselsteijn; Yvonne de Kort; Michiel Roersma; Joyce H. D. M. Westerink (PERSUASIVE, 2006)

Persuasive Technology for Human Well-Being: Setting the Scene. - Wijnand A. IJsselsteijn; Yvonne de Kort; Cees J. H. Midden; Berry Eggen; Elise van den Hoven (PERSUASIVE, 2006)

Reality Check: The Role of Realism in Stress Reduction Using Media Technology. - Yvonne de Kort; Wijnand A. IJsselsteijn (Cyberpsychology Behav. Soc. Netw., 2006)

Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality. - Wijnand A. IJsselsteijn; Yvonne de Kort; Antal Haans (Presence Teleoperators Virtual Environ., 2006)

Virtual Fitness: Stimulating Exercise Behavior through Media Technology. - Wijnand A. IJsselsteijn; Yvonne de Kort; Joyce H. D. M. Westerink; Marko de Jager; Ronald Bonants (Presence Teleoperators Virtual Environ., 2006)

People, Places, and Play: A research framework for digital game experience in a socio-spatial context. - Yvonne A. W. de Kort; Wijnand A. IJsselsteijn; Brian J. Gajadhar (DiGRA Conference, 2007)

Digital game design for elderly users. - Wijnand A. IJsselsteijn; Henk Herman Nap; Yvonne de Kort; Karolien Poels (Future Play, 2007)

"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. - Karolien Poels; Yvonne de Kort; Wijnand A. IJsselsteijn (Future Play, 2007)

Motivation in Home Fitnessing: Effects of Immersion and Movement. - Joyce H. D. M. Westerink; Marko de Jager; Ronald Bonants; Marijn Bruinink; Jan van Herk; Yvonne de Kort; Wijnand A. IJsselsteijn; Fren Smulders (HCI (4), 2007)

Interpersonal connectedness: conceptualization and directions for a measurement instrument. - Daniel T. van Bel; Wijnand A. IJsselsteijn; Yvonne de Kort (CHI Extended Abstracts, 2008)

Influence of social setting on player experience of digital games. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (CHI Extended Abstracts, 2008)

Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (Fun and Games, 2008)

Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness. - Janny C. Stapel; Yvonne de Kort; Wijnand A. IJsselsteijn (Mobile HCI, 2008)

OPOS: an observation scheme for evaluating head-up play. - Saskia Bakker; Panos Markopoulos 001; Yvonne de Kort (NordiCHI, 2008)

People, places, and play: player experience in a socio-spatial context. - Yvonne de Kort; Wijnand A. IJsselsteijn (Comput. Entertain., 2008)

A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window. - Wijnand A. IJsselsteijn; Willem Oosting; Ingrid M. L. C. Vogels; Yvonne de Kort; Evert van Loenen (Presence Teleoperators Virtual Environ., 2008)

Where everybody knows your game: the appeal and function of game cafés in western Europe. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn; Karolien Poels (Advances in Computer Entertainment Technology, 2009)

Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure. - Wouter van den Hoogen; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (DiGRA Conference, 2009)

Playability and Player Experience Research [Panel Abstracts]. - Lennart E. Nacke; Anders Drachen; Kai Kuikkaniemi; Jörg Niesenhaus; Hannu Korhonen; Wouter van den Hoogen; Karolien Poels; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (DiGRA Conference, 2009)

Age Differences in Associations with Digital Gaming. - Henk Herman Nap; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (DiGRA Conference, 2009)

Social connectedness: concept and measurement. - Daniel T. van Bel; K. C. H. J. Smolders; Wijnand A. IJsselsteijn; Yvonne de Kort (Intelligent Environments, 2009)

Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Out of sight, out of mind: co-player effects on seniors' player experience. - Brian J. Gajadhar; Henk Herman Nap; Yvonne de Kort; Wijnand A. IJsselsteijn (Fun and Games, 2010)

Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences. - Karolien Poels; Wijnand A. IJsselsteijn; Yvonne de Kort; Bart Van Iersel (Evaluating User Experience in Games, 2010)

Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity. - Maurice H. P. H. van Beurden; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (SD&A, 2011)

User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities. - Maurice H. P. H. van Beurden; Wijnand A. IJsselsteijn; Yvonne de Kort (Gesture Workshop, 2011)

Bridging the Gap between the Home and the Lab: A Qualitative Study of Acceptance of an Avatar Feedback System. - Peter A. M. Ruijten; Yvonne de Kort; Petr Kosnar (PERSUASIVE, 2012)

Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time. - Karolien Poels; Wouter van den Hoogen; Wijnand A. IJsselsteijn; Yvonne de Kort (Cyberpsychology Behav. Soc. Netw., 2012)

Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context. - Sandra Suijkerbuijk; Rens Brankaert; Yvonne A. W. de Kort; Liselore J. A. E. Snaphaan; Elke den Ouden (Interact. Comput., 2015)

World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. - Karolien Poels; Wijnand A. IJsselsteijn; Yvonne de Kort (New Media Soc., 2015)

Exploring moral conflicts in speech: Multidisciplinary analysis of affect and stress. - Minha Lee; Jaebok Kim; Khiet P. Truong; Yvonne de Kort; Femke Beute; Wijnand A. IJsselsteijn (ACII, 2017)

Bots Mind the Social-technical Gap. - Minha Lee; Lily Frank; Femke Beute; Yvonne de Kort; Wijnand A. IJsselsteijn (ECSCW Exploratory Papers, 2017)

Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic. - Milou Feijt; Yvonne de Kort; Inge M. B. Bongers; Joyce J. P. A. Bierbooms; Joyce Westerink; Wijnand A. IJsselsteijn (Cyberpsychology Behav. Soc. Netw., 2020)

People May Punish, But Not Blame Robots. - Minha Lee; Peter A. M. Ruijten; Lily Frank; Yvonne de Kort; Wijnand A. IJsselsteijn (CHI, 2021)

Where is Vincent? Expanding our emotional selves with AI. - Minha Lee; Lily Frank; Yvonne de Kort; Wijnand A. IJsselsteijn (CUI, 2022)

Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology. - Milou Feijt; Joyce H. D. M. Westerink; Yvonne A. W. de Kort; Wijnand A. IJsselsteijn (Hum. Comput. Interact., 2023)

'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system. - Sandra Suijkerbuijk; Henk Herman Nap; Wijnand A. IJsselsteijn; Mirella M. Minkman; Yvonne A. W. de Kort (Hum. Comput. Interact., 2024)