Detecting gesture force peaks for intuitive interaction. - Zachary Fitz-Walter; Samuel Jones; Dian Tjondronegoro (IE, 2008)

Simple classification of walking activities using commodity smart phones. - Zachary Fitz-Walter; Dian Tjondronegoro (OZCHI, 2009)

OZCHI 2010 Doctorial Consortium application. - Zachary Fitz-Walter (OZCHI, 2010)

Orientation Passport: using gamification to engage university students. - Zachary Fitz-Walter; Dian Tjondronegoro; Peta Wyeth (OZCHI, 2011)

Mystery at the library: encouraging library exploration using a pervasive mobile game. - Zachary Fitz-Walter; Dian Tjondronegoro; Desmond Koh; Michael Zrobok (OZCHI, 2012)

A gamified mobile application for engaging new students at university orientation. - Zachary Fitz-Walter; Dian Tjondronegoro; Peta Wyeth (OZCHI, 2012)

Please take out your phones: on the spot solicitation of student feedback in class. - Marcus Foth; Zachary Fitz-Walter; Jimmy Ti; Rebekah Russell-Bennett; Kerri-Ann Kuhn (OZCHI, 2012)

Driven to drive: designing gamification for a learner logbook smartphone application. - Zachary Fitz-Walter; Peta Wyeth; Dian Tjondronegoro; Bridie Scott-Parker (Gamification, 2013)

Exploring the effect of achievements on students attending university orientation. - Zachary Fitz-Walter; Peta Wyeth; Dian Tjondronegoro; Daniel M. Johnson 001 (CHI PLAY, 2014)

Zombies on the road: a holistic design approach to balancing gamification and safe driving. - Fabius Steinberger; Ronald Schroeter; Verena Lindner; Zachary Fitz-Walter; Joshua V. Hall; Daniel M. Johnson 001 (AutomotiveUI, 2015)

Exploring Physical Activities in an Employer-Sponsored Health Program. - Dhaval Vyas; Zachary Fitz-Walter; Erica Mealy; Alessandro Soro; Jinglan Zhang; Margot Brereton (CHI Extended Abstracts, 2015)

Designing Gameful and Ethical Experiences. - Zachary Fitz-Walter; Cody J. Phillips 002; Marigo Raftopoulos; Sarah-Kristin Thiel (Conference on Designing Interactive Systems (Companion Volume), 2016)

Using videogames to improve molecular graphics tools. - Zachary Fitz-Walter; Seán I. O'Donoghue; Benedetta Frida Baldi; James M. Hogan; Daniel M. Johnson 001; Margot Brereton (OZCHI, 2016)

How Multidisciplinary is Gamification Research?: Results from a Scoping Review. - Nicholas O'Donnell; Dennis L. Kappen; Zachary Fitz-Walter; Sebastian Deterding; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY (Companion), 2017)

Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. - Zachary Fitz-Walter; Daniel M. Johnson 001; Peta Wyeth; Dian Tjondronegoro; Bridie Scott-Parker (Comput. Hum. Behav., 2017)