Control of Phrasing and Articulation in Synthesis. - David Wessel; David Bristow; Zack Settel (ICMC, 1987)

The IRCAM Signal Processign Workstation and IRCAM Max User Groups: Future Developments and Platforms. - Cort Lippe; Miller S. Puckette; Zack Settel; Vincent Puig (ICMC, 1993)

Nonobvious roles for electronics in performance enhancement. - Miller S. Puckette; Zack Settel (ICMC, 1993)

Realtime Musical Applications using FFT based Resynthesis. - Zack Settel; Cort Lippe (ICMC, 1994)

Real-time Frequency-Domain Digital Signal Processing on the Desktop. - Zack Settel; Cort Lippe (ICMC, 1998)

McGill Faculty and Guests Series: A Concert of Live Interactive Electronic Works Zack Settel and Friends, Pollack Hall, McGill University, Montreal, Quebec, Canada, 16 March 1999. - Zack Settel; Friends; Pollack Hall; Mark Ballora (Comput. Music. J., 1999)

Convolution Brother's Instrument Design. - Zack Settel; Cort Lippe (NIME, 2003)

A Paradigm for Physical Interaction with Sound in 3-D Audio Space. - Mike Wozniewski; Zack Settel; Jeremy R. Cooperstock (ICMC, 2006)

A framework for immersive spatial audio performance. - Michael Wozniewski; Zack Settel; Jeremy R. Cooperstock (NIME, 2006)

A Mobile Wireless Augmented Guitar. - Nicolas Bouillot; Michael Wozniewski; Zack Settel; Jeremy R. Cooperstock (NIME, 2008)

Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. - Michael Wozniewski; Nicolas Bouillot; Zack Settel; Jeremy R. Cooperstock (NIME, 2008)

SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture. - Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz; Michael Wozniewski; Zack Settel; Eric Gressier-Soudan; Jeremy R. Cooperstock (DAIS, 2009)

Audio Graffiti: A Location Based Audio-Tagging and Remixing Environment. - Zack Settel; Mike Wozniewski; Nicolas Bouillot; Jeremy R. Cooperstock (ICMC, 2009)

SoundPark: Exploring Ubiquitous. - Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz; Michael Wozniewski; Zack Settel; Eric Gressier-Soudan; Jeremy R. Cooperstock (Stud. Inform. Univ., 2010)

Spatosc: Providing Abstraction for the Authoring of Interactive Spatial Sudio Experiences. - Mike Wozniewski; Zack Settel; Alexandre Quessy; Tristan Matthews; Luc Courchesne (ICMC, 2012)

A Survey and Thematic Analysis Approach as Input to the Design of Mobile Music GUIs. - Atau Tanaka; Adam Parkinson; Zack Settel; Koray Tahiroglu (NIME, 2012)

Satie: a live and scalable 3d audio scene rendering environment for large multi-channel loudspeaker configurations. - Nicolas Bouillot; Zack Settel; Michal Seta (NIME, 2017)