Gender Swapping and Socializing in Cyberspace: An Exploratory Study. - Zaheer Hussain; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2008)

The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis. - Zaheer Hussain; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2009)

Online gaming: a scoping study of massively multi-player online role playing games. - Alex Meredith; Zaheer Hussain; Mark D. Griffiths 001 (Electron. Commer. Res., 2009)

Social Interactions in Online Gaming. - Mark Griffiths 001; Zaheer Hussain; Sabine M. Grüsser; Ralf Thalemann; Helena Cole; Mark N. O. Davies; Darren Chappell (Int. J. Game Based Learn., 2011)

A Qualitative Analysis of Online Gaming: Social Interaction, Community, and Game Design. - Zaheer Hussain; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2014)

An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. - Zaheer Hussain; Glenn A. Williams; Mark D. Griffiths 001 (Comput. Hum. Behav., 2015)

Smartphone Use, Addiction, Narcissism, and Personality: A Mixed Methods Investigation. - Claire Pearson; Zaheer Hussain (Int. J. Cyber Behav. Psychol. Learn., 2015)

How players across gender and age experience Pokémon Go? - Aqdas Malik; Kari Hiekkanen; Zaheer Hussain; Juho Hamari; Aditya Johri (Univers. Access Inf. Soc., 2020)