Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. - Ali Khaleghi; Zahra Aghaei; Mahsa Behnamghader (Entertain. Comput., 2022)

Toward using effective elements in adults' amblyopia treatment in a virtual reality-based gamified binocular application. - Ali Khaleghi; Zahra Aghaei; Fateme Hosseinnia (Entertain. Comput., 2022)