Convex hull game: a tangible context for algorithms and computer graphics concepts. - Zane R. Cochran; Nadeem Abdul Hamid (J. Comput. Sci. Coll., 2012)

The bit dome: creating an immersive digital environment with a Kinect-based user interface. - Zane R. Cochran (J. Comput. Sci. Coll., 2013)

LightWeight: wearable resistance visualizer for rehabilitation. - Zane R. Cochran; Brianna J. Tomlinson; Dar-Wei Chen; Kunal Patel (UIST (Adjunct Volume), 2014)

Addressing dresses: user interface allowing for interdisciplinary design and calibration of LED embedded garments. - Zane R. Cochran; Clint Zeagler; Sonia McCall (ISWC, 2015)

Exploring traditional and workbench-style kits to support project- and problem-based learning. - Zane R. Cochran; Betsy DiSalvo (FIE, 2016)

Framing Makerspace Communities. - Parisa Roshan Khanapour; Kayla DesPortes; Zane R. Cochran; Betsy DiSalvo (FabLearn, 2017)

Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms. - Vanessa Oguamanam; Taneisha Lee; Tom McKlin; Zane R. Cochran; Gregory D. Abowd; Betsy DiSalvo (Conference on Designing Interactive Systems, 2020)

Maker-Oriented Curriculum for Human-Centered Design and Prototyping Instruction. - Zane R. Cochran (2021)