Towards Robust Direction Invariance in Character Animation. - Li-Ke Ma; Zeshi Yang; Baining Guo; KangKang Yin (Comput. Graph. Forum, 2019)

Towards Robust Direction Invariance in Character Animation. - Li-Ke Ma; Zeshi Yang; KangKang Yin (CoRR, 2019)

Redirected Smooth Mappings for Multiuser Real Walking in Virtual Reality. - Zhi-Chao Dong 001; Xiao-Ming Fu 001; Zeshi Yang; Ligang Liu 001 (ACM Trans. Graph., 2019)

Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features. - Zeshi Yang; KangKang Yin (CoRR, 2020)

Neural fidelity warping for efficient robot morphology design. - Sha Hu 003; Zeshi Yang; Greg Mori (ICRA, 2021)

Learning and Exploring Motor Skills with Spacetime Bounds. - Li-Ke Ma; Zeshi Yang; Xin Tong 001; Baining Guo; KangKang Yin (Comput. Graph. Forum, 2021)

Efficient Hyperparameter Optimization for Physics-based Character Animation. - Zeshi Yang; Zhiqi Yin (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Discovering diverse athletic jumping strategies. - Zhiqi Yin; Zeshi Yang; Michiel van de Panne; KangKang Yin (ACM Trans. Graph., 2021)

Learning to Use Chopsticks in Diverse Styles. - Zeshi Yang; KangKang Yin; Libin Liu 002 (CoRR, 2022)

Learning to use chopsticks in diverse gripping styles. - Zeshi Yang; KangKang Yin; Libin Liu 002 (ACM Trans. Graph., 2022)

Learning Based 2D Irregular Shape Packing. - Zeshi Yang; Zherong Pan; Manyi Li; Kui Wu 003; Xifeng Gao (ACM Trans. Graph., 2023)

Real-time Diverse Motion In-betweening with Space-time Control. - Yuchen Chu; Zeshi Yang (MIG, 2024)

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization. - Liang Pan; Zeshi Yang; Zhiyang Dou; Wenjia Wang; Buzhen Huang; Bo Dai 002; Taku Komura; Jingbo Wang 003 (CVPR, 2025)