Gamification and Education: Achievements, Cognitive Loads, and Views of Students. - Zeynep Turan; Zeynep Avinc; Kadir Kara; Yüksel Göktas (Int. J. Emerg. Technol. Learn., 2016)

Game-Based Versus to Non-Game-Based: The Impact of Student Response Systems on Students'Achievements, Engagements and Test Anxieties. - Zeynep Turan; Elif Meral (Informatics Educ., 2018)

The use of immersive technologies in distance education: A systematic review. - Zeynep Turan; Sinem Cilligol Karabey (Educ. Inf. Technol., 2023)

Learning analytics in distance education: A systematic review study. - Abdulkadir Palanci; Rabia Meryem Yilmaz; Zeynep Turan (Educ. Inf. Technol., 2024)

An innovative approach in middle school science courses: effects of collaborative augmented reality activities on motivation, cognitive load, and satisfaction. - Sevda Küçük; Zeynep Turan; Çagla Nur Özkan; Yusuf Ferhat Tas; Turabi Gürsoy (Interact. Learn. Environ., 2025)