Zhao Dong

Orcid: 0000-0002-9026-6886

Affiliations:
  • Meta Reality Labs, Redmond, WA, USA
  • Cornell University, Ithaca, NY, USA
  • Saarland University, Saarbrücken, Germany
  • Zhejiang University, Hangzhou, China


According to our database1, Zhao Dong authored at least 36 papers between 2004 and 2024.

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Timeline

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Bibliography

2024
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs.
CoRR, 2024

IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images.
CoRR, 2024

TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion.
CoRR, 2024

2023
Spatiotemporally Consistent HDR Indoor Lighting Estimation.
ACM Trans. Graph., 2023

Efficient Graphics Representation with Differentiable Indirection.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Neural-PBIR Reconstruction of Shape, Material, and Illumination.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering.
ACM Trans. Graph., 2022

Efficient estimation of boundary integrals for path-space differentiable rendering.
ACM Trans. Graph., 2022

Geo-Metric: A Perceptual Dataset of Distortions on Faces.
ACM Trans. Graph., 2022

Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries.
Comput. Graph. Forum, 2022

Neural Shadow Mapping.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Antithetic sampling for Monte Carlo differentiable rendering.
ACM Trans. Graph., 2021

Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering.
Comput. Graph. Forum, 2021

Material and Lighting Reconstruction for Complex Indoor Scenes with Texture-space Differentiable Rendering.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2016
Simulating the structure and texture of solid wood.
ACM Trans. Graph., 2016

2015
Complex Luminaires: Illumination and Appearance Rendering.
ACM Trans. Graph., 2015

Predicting Appearance from Measured Microgeometry of Metal Surfaces.
ACM Trans. Graph., 2015

2014
A practical algorithm for rendering interreflections with all-frequency BRDFs.
ACM Trans. Graph., 2014

Fast Closed-Form Matting Using a Hierarchical Data Structure.
IEEE Trans. Circuits Syst. Video Technol., 2014

2013
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping.
IEEE Trans. Vis. Comput. Graph., 2013

Anisotropic spherical Gaussians.
ACM Trans. Graph., 2013

2012
Fast hierarchical animated object decomposition using approximately invariant signature.
Vis. Comput., 2012

Edit Propagation via Edge-Aware Filtering.
J. Comput. Sci. Technol., 2012

Realtime volume rendering using precomputed photon mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Visually pleasing real-time global illumination rendering for fully-dynamic scenes.
PhD thesis, 2011

Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing.
IEEE Trans. Vis. Comput. Graph., 2011

2010
Variance Soft Shadow Mapping.
Comput. Graph. Forum, 2010

Interactive volume caustics in single-scattering media.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Variance soft shadow mapping.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Real-time Indirect Illumination with Clustered Visibility.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

2008
Caustic spot light for rendering caustics.
Vis. Comput., 2008

Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph., 2008

2007
A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy.
IEEE Trans. Multim., 2007

Interactive Global Illumination Using Implicit Visibility.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2004
Real-time Voxelization for Complex Polygonal Models.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models.
Proceedings of the Grid and Cooperative Computing, 2004


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