The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities. - Xiaorui Zhou; Zhejun Liu; Yangxi Tian (HCI (19), 2014)

StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art. - Yunshui Jin; Zhejun Liu (HCI (2), 2015)

Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management. - Zhejun Liu; Sijia Wangluo; Hua Dong (HCI (10), 2016)

Super large screen games with interactive floor display. - Zhixin Shen; Reika Sato; Zhejun Liu; Tomoyuki Takami (GCCE, 2017)

Design, specification, implementation and evaluation of a freeway queue warning system. - Zhejun Liu; Peter Dirks; John Hourdos (MT-ITS, 2017)

The Development of Electronic Medical Tools of Cognitive Ability Testing for Home Use and Early Detection. - Yi Yao; Kejun Liu; Zhejun Liu; Reika Sato (GCCE, 2018)

A Novel Way of Estimating a User's Focus of Attention in a Virtual Environment. - Xuanchao He; Zhejun Liu (HCI (9), 2018)

Does the Quality of Digital Teaching Materials Matter? - A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes. - Zhejun Liu; Yunshui Jin; Shasha Liao; Zheng Zhao (HCI (24), 2018)

Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes. - Yun Liu; Zhejun Liu; Yunshui Jin (HCI (10), 2019)

A VRLE Design Scheme for the Learning of Film Making. - Xi Qiao; Zhejun Liu; Yunshui Jin (HCI (26), 2019)

Design Concepts of Electronic Medical Tools for Dementia Early Detection and Assessment. - Kejun Liu; Yi Yao; Zhejun Liu; Reika Sato (LifeTech, 2019)

A Low-Cost Underground Garage Navigation Switching Algorithm Based on Kalman Filtering. - Ningbo Li; Yanbin Gao; Ye Wang; Zhejun Liu; Lianwu Guan; Xin Liu (Sensors, 2019)

Research on a Washout Algorithm for 2-DOF Motion Platforms. - Zhejun Liu; Qin Guo; Zhifeng Jin; Guodong Yu (HCI (10), 2020)

Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats. - Zhejun Liu; Guodong Yu; Jing Lin 005; Tianrun Gu; Qin Guo (HCI (6), 2020)

Research on Perceptual Cues of Interactive Narrative in Virtual Reality. - Entang He; Jing Lin 005; Zhejun Liu; Yize Zhang (HCI (4), 2021)

Consistency in Multi-device Service Including VR: A Case Study. - Tian Xie; Zhifeng Jin; Zhejun Liu; Entang He (HCI (9), 2021)

Extraction and mapping of component information of ancient buildings in Huizhou based on UAV technology. - Zhejun Liu (Ecol. Informatics, 2021)

The Multi-Dimensional Actions Control Approach for Obstacle Avoidance Based on Reinforcement Learning. - Menghao Wu; Yanbin Gao; Pengfei Wang; Fan Zhang 103; Zhejun Liu (Symmetry, 2021)

Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism. - Linjian Li; Jing Lin 005; Zhen Luo; Zhejun Liu (HCI (4), 2022)

Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language. - Zhen Luo; Zhifeng Jin; Linjian Li; Zhejun Liu (HCI (11), 2022)

Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues. - Keyi Gu; Zhifeng Jin; Xinghui Chen; Jingyu Zhou; Jialin Ma; Zhejun Liu (HCI (36), 2023)

Fixed global memory for controllable long text generation. - Zheng Chen; Zhejun Liu (Appl. Intell., 2023)

A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking. - Zhejun Liu; Yunshui Jin; Eunice Minhua Ma; Jiachen Li (Int. J. Hum. Comput. Interact., 2023)

Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling. - Yunshui Jin; Minhua Ma; Zhejun Liu (Interact. Comput., 2024)

Enhanced Strapdown Inertial Navigation System (SINS)/LiDAR Tightly Integrated Simultaneous Localization and Mapping (SLAM) for Urban Structural Feature Weaken Occasions in Vehicular Platform. - Xu Xu; Lianwu Guan; Yanbin Gao; Yufei Chen; Zhejun Liu (Remote. Sens., 2024)

Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory. - Wen Jian; Zhuting Zheng; Jiale Li; Jingting Wang; Zhejun Liu (HCI (51), 2025)

Bartender's Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents. - Jiale Li; Hugo Zhou; Wen Jian; Zhejun Liu (HCI (51), 2025)