Zhenliang Zhang

Affiliations:
  • Beijing Institute of Technology, MRAD, Beijing, China


According to our database1, Zhenliang Zhang authored at least 26 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
On the Emergence of Symmetrical Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
DexHand: dexterous hand manipulation motion synthesis for virtual reality.
Virtual Real., September, 2023

Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World.
CoRR, 2023

Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps.
CoRR, 2023

2021
Symmetrical Cognition Between Physical Humans and Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Extracting and Transferring Hierarchical Knowledge to Robots Using Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Machine Intelligence Matters: Rethink Human-Robot Collaboration Based on Symmetrical Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Understanding Physical Common Sense in Symmetrical Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Graph-based Hierarchical Knowledge Representation for Robot Task Transfer from Virtual to Physical World.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

2019
HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between Fingers.
Sensors, 2019

Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Toward an Efficient Hybrid Interaction Paradigm for Object Manipulation in Optical See-Through Mixed Reality.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

High-Fidelity Grasping in Virtual Reality using a Glove-based System.
Proceedings of the International Conference on Robotics and Automation, 2019

VRGym: a virtual testbed for physical and interactive AI.
Proceedings of the ACM Turing Celebration Conference - China, 2019

2018
Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Inverse Virtual Reality: Intelligence-Driven Mutually Mirrored World.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Inverse Augmented Reality: A Virtual Agent's Perspective.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

HiKeyb: High-Efficiency Mixed Reality System for Text Entry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Employing Different Viewpoints for Remote Guidance in a Collaborative Augmented Environment.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

2017
RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An Accurate Calibration Method for Optical See-Through Head-Mounted Displays Based on Actual Eye-Observation Model.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
OptoBridge: assisting skill acquisition in the remote experimental collaboration.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016


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