Object creation based on free virtual grid with ARGlass. - Zhenyi He; Xubo Yang (SIGGRAPH ASIA Posters, 2014)

Hand-based interaction for object manipulation with augmented reality glasses. - Zhenyi He; Xubo Yang (VRCAI, 2014)

PhyShare: Sharing Physical Interaction in Virtual Reality. - Zhenyi He; Fengyuan Zhu; Ken Perlin (UIST (Adjunct Volume), 2017)

Robotic Haptic Proxies for Collaborative Virtual Reality. - Zhenyi He; Fengyuan Zhu; Aaron Gaudette; Ken Perlin (CoRR, 2017)

Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality. - Zhenyi He; Fengyuan Zhu; Ken Perlin; Xiaojuan Ma (CoRR, 2018)

Chalktalk : A Visualization and Communication Language - As a Tool in the Domain of Computer Science Education. - Ken Perlin; Zhenyi He; Karl Rosenberg (CoRR, 2018)

Exploring Configuration of Mixed Reality Spaces for Communication. - Zhenyi He; Karl Toby Rosenberg; Ken Perlin (CHI Extended Abstracts, 2019)

Exploring Configurations for Multi-user Communication in Virtual Reality. - Zhenyi He; Karl Rosenberg; Ken Perlin (CoRR, 2019)

Exploring Configuration of Mixed Reality Spaces for Communication. - Zhenyi He; Ken Perlin (CoRR, 2019)

CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. - Zhenyi He; Ruofei Du; Ken Perlin (ISMAR, 2020)

The Outpost. - Kris Layng; Michael Gold; Benjamin Ahlbrand; Zhenyi He; Ken Perlin (SIGGRAPH Immersive Pavilion, 2020)

GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos. - Zhenyi He; Keru Wang; Brandon Yushan Feng; Ruofei Du; Ken Perlin (UIST, 2021)

Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality. - Nianchen Deng; Zhenyi He; Jiannan Ye; Praneeth Chakravarthula; Xubo Yang; Qi Sun 003 (CoRR, 2021)

Who is Looking at Whom? Visualizing Gaze Awareness for Remote Small-Group Conversations. - Zhenyi He; Ruofei Du; Ken Perlin (CoRR, 2021)

Render-based factorization for additive light field display. - Nianchen Deng; Zhenyi He; Xubo Yang (Comput. Animat. Virtual Worlds, 2021)

Enhancing Collaboration and Productivity for Virtual and Augmented Reality. - Zhenyi He (2021)

TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection. - Zhenyi He; Christof Lutteroth; Ken Perlin (CHI, 2022)

Designing Effective Playful Collaborative Science Learning in VR. - Jan L. Plass; Ken Perlin; Agnieszka Roginska; Chris Hovey; Fabian Fröhlich; Aniol Saurina Maso; Alvaro Olsen; Zhenyi He; Robert Pahle; Sounak Ghosh (JCSG, 2022)

FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality. - Nianchen Deng; Zhenyi He; Jiannan Ye; Budmonde Duinkharjav; Praneeth Chakravarthula; Xubo Yang; Qi Sun 003 (IEEE Trans. Vis. Comput. Graph., 2022)

Aware-Transformer: A Novel Pure Transformer-Based Model for Remote Sensing Image Captioning. - Yukun Cao; Jialuo Yan; Yijia Tang; Zhenyi He; Kangle Xu; Yu Cheng (CGI (1), 2023)

Dialogue-Clues: Dual-channel Dialogue Clues Embedding Context Perception Network for Emotion Recognition in Conversations. - Yukun Cao; Zhenyi He; Yijia Tang; Jialuo Yan; Yu Cheng; Kangle Xu (SMC, 2023)

HENF: Hierarchical Entity Neighbor Multi-Relational Fusion Network for Knowledge Graph Completion. - Yukun Cao; Kangle Xu; Yu Cheng; Jialuo Yan; Zhenyi He (ICPCSEE (2), 2024)