Third-Person Perceptions and Online Games: A Comparison of Perceived Antisocial and Prosocial Game Effects. - Zhi-Jin Zhong (J. Comput. Mediat. Commun., 2009)

From access to usage: The divide of self-reported digital skills among adolescents. - Zhi-Jin Zhong (Comput. Educ., 2011)

The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital. - Zhi-Jin Zhong (Comput. Hum. Behav., 2011)

Mapping the landscape of Internet Studies: Text mining of social science journal articles 2000-2009. - Tai-Quan Peng; Lun Zhang; Zhi-Jin Zhong; Jonathan J. H. Zhu (New Media Soc., 2013)

Civic engagement among educated Chinese youth: The role of SNS (Social Networking Services), bonding and bridging social capital. - Zhi-Jin Zhong (Comput. Educ., 2014)

Loneliness, social contacts and Internet addiction: A cross-lagged panel study. - Mike Z. Yao; Zhi-Jin Zhong (Comput. Hum. Behav., 2014)

Does the Great Fire Wall cause self-censorship? The effects of perceived internet regulation and the justification of regulation. - Zhi-Jin Zhong; Tongchen Wang; Minting Huang (Internet Res., 2017)

Extending media system dependency theory to informational media use and environmentalism: A cross-national study. - Xinzhi Zhang 001; Zhi-Jin Zhong (Telematics Informatics, 2020)