Zhu-Tian Chen
Orcid: 0000-0002-2313-0612
According to our database1,
Zhu-Tian Chen
authored at least 36 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., January, 2024
RL-L: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
IEEE Trans. Vis. Comput. Graph., January, 2024
2023
IEEE Trans. Vis. Comput. Graph., 2023
IEEE Trans. Vis. Comput. Graph., 2023
The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
IEEE Trans. Vis. Comput. Graph., 2023
IEEE Trans. Vis. Comput. Graph., 2023
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
CoRR, 2023
IEEE Computer Graphics and Applications, 2023
Quantifying the Impact of XR Visual Guidance on User Performance Using a Large-Scale Virtual Assembly Experiment.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualizations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive Visualizations.
IEEE Trans. Vis. Comput. Graph., 2022
CoRR, 2022
The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
CoRR, 2022
VCoach: A Customizable Visualization and Analysis System for Video-based Running Coaching.
CoRR, 2022
Millions and Billions of Views: Understanding Popular Science and Knowledge Communication on Video-Sharing Platforms.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
ShuttleSpace: Exploring and Analyzing Movement Trajectory in Immersive Visualization.
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
Towards Automated Infographic Design: Deep Learning-based Auto-Extraction of Extensible Timeline.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
CoRR, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2018
StreamExplorer: A Multi-Stage System for Visually Exploring Events in Social Streams.
IEEE Trans. Vis. Comput. Graph., 2018
2017
2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Blossom: Design of a Tangible Interface for Improving Intergenerational Communication for the Elderly.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016
2013
An Adaptive Particle Swarm Optimization Algorithm for Distributed Search and Collective Cleanup in Complex Environment.
Int. J. Distributed Sens. Networks, 2013
A modified particle swarm optimization algorithm for distributed search and collective cleanup.
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013
Proceedings of the Eighth International Conference on P2P, 2013