Advanced mobile communication and media devices and applications in the base of higher education. - György Molnár; Zoltan Szuts (SISY, 2014)

Practices of crowdsourcing in relation to big data analysis and education methods. - András Benedek; György Molnár; Zoltan Szuts (SISY, 2015)

What is the worth of digital content and online curriculum for students? Lessons from survey conducted at BME. - György Molnár; Zoltan Szuts (SISY, 2016)

The effects of virtual and augmented learning environments on the learning process in secondary school. - Kinga Biro; György Molnár; Dalma Pap; Zoltan Szuts (CogInfoCom, 2017)

Crowdsourcing Project as Part of Non-formal Education. - György Molnár; Zoltán Szüts (ICL (1), 2017)

The role of Wikipedia in transmitting knowledge based on higher education - Focusing on a possible value of formal and informal learning dimensions. - György Molnár; Zoltan Szuts (SISY, 2017)

Issues of Lifelong Learning - Behavioral ends of teaching and learning through ICT. - Aniko Kalman; György Molnár; Zoltan Szuts (CogInfoCom, 2018)

Gamification and microcontent orientated methodological solutions based on bring-your-own device logic in higher education. - Katalin Nagy; György Molnár; Bence Szenkovits; Janos Horvath-Czinger; Zoltan Szuts (CogInfoCom, 2018)

The Role of Chatbots in Formal Education. - György Molnár; Zoltan Szuts (SISY, 2018)

Modern digital Web 2.0 devices and services supporting the teaching of Technology and Informatics. - György Molnár; Zoltán Szüts; Zoltán Balogh 002 (SISY, 2019)

Pedagogical Implications and Methodological Possibilities of Digital Transformation in Digital Education after the COVID-19 Epidemic. - Zoltán Szüts; György Molnár; Réka Racsko; Geoffrey Vaughan; Tünde Lengyelné Molnár (Comput., 2023)

What percentage of secondary school students do their homework with the help of artificial intelligence? - A survey of attitudes towards artificial intelligence. - Mátyás Turós; Róbert Nagy; Zoltán Szüts (Comput. Educ. Artif. Intell., 2025)