Nadia Magnenat-Thalmann

Orcid: 0000-0002-1459-5960

Affiliations:
  • University of Geneva, MIRALab, Switzerland (PhD)
  • Nanyang Technological University (NTU), Institute for Media Innovation, Singapore


According to our database1, Nadia Magnenat-Thalmann authored at least 590 papers between 1978 and 2024.

Collaborative distances:

Timeline

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Bibliography

2024
Acknowledgement to reviewers 2023.
Vis. Comput., January, 2024

Welcome to the Year 2024.
Vis. Comput., January, 2024

2023
Preface the visual computer (Vol 39 issue 08).
Vis. Comput., August, 2023

Measuring Anthropomorphism of a New Humanoid Hand-Arm System.
Int. J. Soc. Robotics, August, 2023

Preface (Vol 39. Issue 6, June 2023).
Vis. Comput., 2023

Welcome to the year 2023.
Vis. Comput., 2023

Editorial issue 34.6.
Comput. Animat. Virtual Worlds, 2023

Editorial Issue 34.5.
Comput. Animat. Virtual Worlds, 2023

Editorial Issue 34.2.
Comput. Animat. Virtual Worlds, 2023

2022
Uncanny valley for interactive social agents: An experimental study.
Virtual Real. Intell. Hardw., 2022

Computer graphics for metaverse.
Virtual Real. Intell. Hardw., 2022

Preface the visual computer (vol 38, issue 12).
Vis. Comput., 2022

Preface The Visual Computer (Vol 38 issues 09-10).
Vis. Comput., 2022

Correction to: Preface (Vol 37. Issue 1).
Vis. Comput., 2022

PREFACE (Vol 38, Issue1).
Vis. Comput., 2022

Welcome to the year 2022.
Vis. Comput., 2022

BEACon: a boundary embedded attentional convolution network for point cloud instance segmentation.
Vis. Comput., 2022

Multistage Spatio-Temporal Networks for Robust Sketch Recognition.
IEEE Trans. Image Process., 2022

Engagement estimation of the elderly from wild multiparty human-robot interaction.
Comput. Animat. Virtual Worlds, 2022

Editorial Issue 33.2.
Comput. Animat. Virtual Worlds, 2022

Editorial Issue 33.1.
Comput. Animat. Virtual Worlds, 2022

Modeling craftspeople for cultural heritage: A case study.
Comput. Animat. Virtual Worlds, 2022

Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review.
Frontiers Virtual Real., 2022

MIDAS: Multi-sensorial Immersive Dynamic Autonomous System Improves Motivation of Stroke Affected Patients for Hand Rehabilitation.
CoRR, 2022

Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Nadine Robot in Elderly Care Simulation Recreational Activity: Using Computer Vision and Observations for Analysis.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

Social Robots and Digital Humans as Job Interviewers: A Study of Human Reactions Towards a More Naturalistic Interaction.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

Real and Apparent Personality Prediction in Human-Human Interaction.
Proceedings of the International Conference on Cyberworlds, 2022

Social Robots: Their History and What They Can Do for Us.
Perspectives on Digital Humanism, 2022

2021
Can a humanoid social robot stimulate the interactivity of cognitively impaired elderly? A thorough study based on computer vision methods.
Vis. Comput., 2021

Preface the visual computer (Vol 37 issues 12).
Vis. Comput., 2021

Preface the visual computer (vol 37 issues 09-11).
Vis. Comput., 2021

Preface (Vol 37, issue 8).
Vis. Comput., 2021

Preface (vol 37, issue 7).
Vis. Comput., 2021

Preface (Vol 37, issue 6).
Vis. Comput., 2021

Preface (Vol 37, issue 5).
Vis. Comput., 2021

Preface (Vol 37, Issue 4).
Vis. Comput., 2021

Preface (Vol 37, Issue 3).
Vis. Comput., 2021

Preface (Vol 37, Issue 2).
Vis. Comput., 2021

Preface (Vol 37. Issue 1).
Vis. Comput., 2021

Joint Feature Optimization and Fusion for Compressed Action Recognition.
IEEE Trans. Image Process., 2021

Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design.
IEEE Robotics Autom. Lett., 2021

3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

Editorial Issue 32.6.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.5.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.2.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.1.
Comput. Animat. Virtual Worlds, 2021

Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
Comput. Animat. Virtual Worlds, 2021

Does elderly enjoy playing Bingo with a robot? A case study with the humanoid robot Nadine.
CoRR, 2021

Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Nadine the Social Robot: Three Case Studies in Everyday Life.
Proceedings of the Social Robotics - 13th International Conference, 2021

Engagement Intention Estimation in Multiparty Human-Robot Interaction.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

A behavior model for improving realism in a VR team sport.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Efficient Sketch Recognition Via Compact Spatial Embedding Graph Neural Networks.
Proceedings of the 2021 IEEE International Conference on Multimedia and Expo, 2021

A Unified 3D Human Motion Synthesis Model via Conditional Variational Auto-Encoder<sup>∗</sup>.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine.
Proceedings of the Advances in Computer Graphics, 2021

2020
Preface the Visual Computer (vol 36 issues 10-12).
Vis. Comput., 2020

Welcome to the year 2020.
Vis. Comput., 2020

Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
Multim. Tools Appl., 2020

Editorial.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.2.
Comput. Animat. Virtual Worlds, 2020

Editorial Issue 31.6.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.3.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.1.
Comput. Animat. Virtual Worlds, 2020

A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
Int. J. Soc. Robotics, 2020

Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design.
CoRR, 2020

Learning Progressive Joint Propagation for Human Motion Prediction.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019

Preface (Vol 35, Issue 6, 7, 8).
Vis. Comput., 2019

Preface.
Vis. Comput., 2019

Welcome to the year 2019.
Vis. Comput., 2019

Editorial Issue 30.6.
Comput. Animat. Virtual Worlds, 2019

Editorial issue 30.2.
Comput. Animat. Virtual Worlds, 2019

Editorial issue 30.1.
Comput. Animat. Virtual Worlds, 2019

Hierarchical planning-based crowd formation.
Comput. Animat. Virtual Worlds, 2019

Mutually reinforcing motion-pose framework for pose invariant action recognition.
Int. J. Biom., 2019

Design of a Highly Biomimetic and Fully-Actuated Robotic Finger.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

Humanoid co-workers: How is it like to work with a robot?
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Boundary-Aware Feature Propagation for Scene Segmentation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Design of a Flexible Articulated Robotic Hand for a Humanoid Robot.
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019

Classification of Salsa Dance Level using Music and Interaction based Motion Features.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Microtext Normalization for Chatbots.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2019

Object Grasping of Humanoid Robot Based on YOLO.
Proceedings of the Advances in Computer Graphics, 2019

Nadine Humanoid Social Robotics Platform.
Proceedings of the Advances in Computer Graphics, 2019

"Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States.
Proceedings of the Advances in Computer Graphics, 2019

2018
MCAEM: mixed-correlation analysis-based episodic memory for companion-user interactions.
Vis. Comput., 2018

Preface (Vol 34, Issue 6, 7, 8).
Vis. Comput., 2018

Welcome to the year 2018.
Vis. Comput., 2018

Time-scaled interactive object-driven multi-party VR.
Vis. Comput., 2018

Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa.
Presence Teleoperators Virtual Environ., 2018

Editorial Issue 29.5.
Comput. Animat. Virtual Worlds, 2018

Editorial Issue 29.2.
Comput. Animat. Virtual Worlds, 2018

Editorial Issue 29.1.
Comput. Animat. Virtual Worlds, 2018

Motion analysis and classification of salsa dance using music-related motion features.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Automated Lexical Analysis of Interviews with Individuals with Schizophrenia.
Proceedings of the 9th International Workshop on Spoken Dialogue System Technology, 2018

Automatic Verbal Analysis of Interviews with Schizophrenic Patients.
Proceedings of the 23rd IEEE International Conference on Digital Signal Processing, 2018

Prediction of Negative Symptoms of Schizophrenia from Emotion Related Low-Level Speech Signals.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Prediction of Negative Symptoms of Schizophrenia from Objective Linguistic, Acoustic and Non-verbal Conversational Cues.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands.
Proceedings of Computer Graphics International 2018, 2018

Designing a virtual environment for teacher training: Enhancing presence and empathy.
Proceedings of Computer Graphics International 2018, 2018

Point Cloud Based Path Planning for Tower Crane Lifting.
Proceedings of Computer Graphics International 2018, 2018

Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction.
Proceedings of Computer Graphics International 2018, 2018

An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments.
Proceedings of Computer Graphics International 2018, 2018

Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
Welcome to the year 2017.
Vis. Comput., 2017

Customization and fabrication of the appearance for humanoid robot.
Vis. Comput., 2017

Torso Crowds.
IEEE Trans. Vis. Comput. Graph., 2017

Sound-Event Classification Using Robust Texture Features for Robot Hearing.
IEEE Trans. Multim., 2017

Sparse Low-Rank Matrix Approximation for Data Compression.
IEEE Trans. Circuits Syst. Video Technol., 2017

Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications.
IEEE ACM Trans. Comput. Biol. Bioinform., 2017

Perception-Link Behavior Model: Supporting a Novel Operator Interface for a Customizable Anthropomorphic Telepresence Robot.
Robotics, 2017

Automatic 3D garment positioning based on surface metric.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.6.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.5.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.2.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.1.
Comput. Animat. Virtual Worlds, 2017

Approximating interior bounded box of 3D character mesh model based on its skeleton and symmetry.
Int. J. Intell. Comput. Cybern., 2017

The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand.
Frontiers Robotics AI, 2017

See-through Visualisation for Training and Assessing Unsighted Physical Examinations.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Real humans with virtual humans and social robots interactions (HCI).
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017

The Future of Social Robots - A Case Study with Nadine Humanoid Robot.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Pose-invariant kinematic features for action recognition.
Proceedings of the 2017 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2017

Preservation and Gamification of Traditional Sports.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

Modelling Life Through Time: Cultural Heritage Case Studies.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

Body Movements Generation for Virtual Characters and Social Robots.
Proceedings of the Social Signal Processing, 2017

2016
Modeling Personality, Mood, and Emotions.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Multimodal and Multi-party Social Interactions.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Shared Object Manipulation.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Motion Control for Social Behaviors.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Erratum to: Preface.
Vis. Comput., 2016

Welcome to the year 2016.
Vis. Comput., 2016

Multiple Human Identification and Cosegmentation: A Human-Oriented CRF Approach With Poselets.
IEEE Trans. Multim., 2016

Facial Position and Expression-Based Human-Computer Interface for Persons With Tetraplegia.
IEEE J. Biomed. Health Informatics, 2016

Continuous body emotion recognition system during theater performances.
Comput. Animat. Virtual Worlds, 2016

Editorial Issue 27.6.
Comput. Animat. Virtual Worlds, 2016

Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models.
Int. J. Comput. Assist. Radiol. Surg., 2016

IJCARS Special Issue of the Digital Multiscale Patient: Marie Curie European Research Project on Multiscale Human.
Int. J. Comput. Assist. Radiol. Surg., 2016

A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis.
Int. J. Comput. Assist. Radiol. Surg., 2016

Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature.
Int. J. Comput. Assist. Radiol. Surg., 2016

Assessment of cartilage contact pressure and loading in the hip joint during split posture.
Int. J. Comput. Assist. Radiol. Surg., 2016

Low-latency compression of mocap data using learned spatial decorrelation transform.
Comput. Aided Geom. Des., 2016

Crowd formation via hierarchical planning.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Modeling behaviour for social robots and virtual humans.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

Non-verbal speech analysis of interviews with schizophrenic patients.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

Digital patient modelling: biomechanical representation of the human knee joint from multimodal data.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

Combining Memory and Emotion With Dialog on Social Companion: A Review.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

An evaluation of spatial presence, social presence, and interactions with various 3D displays.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Example-guided anthropometric human body modeling.
Vis. Comput., 2015

Welcome to the year 2015.
Vis. Comput., 2015

Editorial.
Vis. Comput., 2015

Human Motion Capture Data Tailored Transform Coding.
IEEE Trans. Vis. Comput. Graph., 2015

Fall Detection Based on Body Part Tracking Using a Depth Camera.
IEEE J. Biomed. Health Informatics, 2015

Human-Like Behavior Generation Based on Head-Arms Model for Robot Tracking External Targets and Body Parts.
IEEE Trans. Cybern., 2015

Compressing 3-D Human Motions via Keyframe-Based Geometry Videos.
IEEE Trans. Circuits Syst. Video Technol., 2015

PCMD: personality-characterized mood dynamics model toward personalized virtual characters.
Comput. Animat. Virtual Worlds, 2015

Editorial issue 26.2.
Comput. Animat. Virtual Worlds, 2015

Editorial Issue 26.1.
Comput. Animat. Virtual Worlds, 2015

CLRMA: Compact Low Rank Matrix Approximation for Data Compression.
CoRR, 2015

Human Motion Capture Data Compression based on Learned Spatial Transform.
CoRR, 2015

Real-Time Subspace Integration for Example-Based Elastic Material.
Comput. Graph. Forum, 2015

Stable and Fast Fluid-Solid Coupling for Incompressible SPH.
Comput. Graph. Forum, 2015

The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
Cyberpsychology Behav. Soc. Netw., 2015

Multimodal human-machine interaction including virtual humans or social robots.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Reordering-based transform for compressing human motion capture data.
Proceedings of the 2015 IEEE International Symposium on Circuits and Systems, 2015

Real-time sociometrics from audio-visual features for two-person dialogs.
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015

2014
Erratum to: Editorial.
Vis. Comput., 2014

Welcome all to the year 2014.
Vis. Comput., 2014

Multimodal composition of the digital patient: a strategy for the knee articulation.
Vis. Comput., 2014

A Highly Efficient Compression Framework for Time-Varying 3-D Facial Expressions.
IEEE Trans. Circuits Syst. Video Technol., 2014

Scalable and Compact Representation for Motion Capture Data Using Tensor Decomposition.
IEEE Signal Process. Lett., 2014

Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans.
Presence Teleoperators Virtual Environ., 2014

Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2014

Hierarchical structures for collision checking between virtual characters.
Comput. Animat. Virtual Worlds, 2014

Editorial Issue 25.2.
Comput. Animat. Virtual Worlds, 2014

Editorial Issue 25.1.
Comput. Animat. Virtual Worlds, 2014

Reputation mechanism for e-commerce in virtual reality environments.
Electron. Commer. Res. Appl., 2014

Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014

Tracking and fusion for multiparty interaction with a virtual character and a social robot.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

Multimodal human-machine interaction including virtual humans or social robots.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Autonomous virtual humans and social robots in telepresence.
Proceedings of the IEEE 16th International Workshop on Multimedia Signal Processing, 2014

Human Computer Interface for Quadriplegic People Based on Face Position/gesture Detection.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

A novel compression framework for 3D time-varying meshes.
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014

Restoring corrupted motion capture data via jointly low-rank matrix completion.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Poselet-based multiple human identification and cosegmentation.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Low-rank based compact representation of motion capture data.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Interactive games for preservation and promotion of sporting movements.
Proceedings of the 22nd European Signal Processing Conference, 2014

Giving Life to John Calvin the Reformer.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Muscle tissue labeling of human lower extremities in multi-channel mDixon MR imaging: Concepts and applications.
Proceedings of the 2014 IEEE International Conference on Bioinformatics and Biomedicine, 2014

Subject-specific assessment of loading variation in the knee ligaments with a view to preoperative planning.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

Subjectivity grouping: learning from users' rating behavior.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan.
Proceedings of the 3D Multiscale Physiological Human, 2014

A Biomechanical Approach for Dynamic Hip Joint Analysis.
Proceedings of the 3D Multiscale Physiological Human, 2014

Deformable Models in Medical Image Segmentation.
Proceedings of the 3D Multiscale Physiological Human, 2014

Computer Animation.
Proceedings of the Computing Handbook, 2014

2013
An immersive multi-agent system for interactive applications.
Vis. Comput., 2013

Editorial.
Vis. Comput., 2013

Welcome all to the year 2013.
Vis. Comput., 2013

Let's keep in touch online: a Facebook aware virtual human interface.
Vis. Comput., 2013

Object-Level Image Segmentation Using Low Level Cues.
IEEE Trans. Image Process., 2013

Rate-Distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video.
IEEE Trans. Circuits Syst. Video Technol., 2013

Toward socially responsible agents: integrating attachment and learning in emotional decision-making.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.2.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.1.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.5.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.6.
Comput. Animat. Virtual Worlds, 2013

Sketch-based garment design with quad meshes.
Comput. Aided Des., 2013

Blending real with virtual in 3DLife.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

Multi-party interaction with a virtual character and a human-like robot.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Refurbish a single user 3D application into a multi-user distributed service: a case study.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Expression-invariant and sparse representation for mesh-based compression for 3-D face models.
Proceedings of the 2013 Visual Communications and Image Processing, 2013

Time-aware point-of-interest recommendation.
Proceedings of the 36th International ACM SIGIR conference on research and development in Information Retrieval, 2013

Interactive virtual characters.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

Who, where, when and what: discover spatio-temporal topics for twitter users.
Proceedings of the 19th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2013

Salient object cutout using Google images.
Proceedings of the 2013 IEEE International Symposium on Circuits and Systems (ISCAS2013), 2013

Human motion capture data recovery via trajectory-based sparse representation.
Proceedings of the IEEE International Conference on Image Processing, 2013

Real-Time Comprehensive Sociometrics for Two-Person Dialogs.
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013

A trust model stemmed from the diffusion theory for opinion evaluation.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Welcome all to the year 2012.
Vis. Comput., 2012

Building long-term relationships with virtual and robotic characters: the role of remembering.
Vis. Comput., 2012

Physical simulation of wet clothing for virtual humans.
Vis. Comput., 2012

Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
Medical Biol. Eng. Comput., 2012

Editorial Issue 23.6.
Comput. Animat. Virtual Worlds, 2012

Editorial Issue 23.5.
Comput. Animat. Virtual Worlds, 2012

Politeness improves interactivity in dense crowds.
Comput. Animat. Virtual Worlds, 2012

Progressive surface reconstruction for heart mapping procedure.
Comput. Aided Des., 2012

Enhancing naive bayes with various smoothing methods for short text classification.
Proceedings of the 21st World Wide Web Conference, 2012

An application framework for adaptive distributed simulation and 3D rendering services.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Fast and accurate GPU-based simulation of virtual garments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Fall detection based on skeleton extraction.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

A Generalized Stereotypical Trust Model.
Proceedings of the 11th IEEE International Conference on Trust, 2012

Category hierarchy maintenance: a data-driven approach.
Proceedings of the 35th International ACM SIGIR conference on research and development in Information Retrieval, 2012

Mixed reality fashion show.
Proceedings of the SIGGRAPH Asia 2012 Computer Animation Festival, Singapore, November 28, 2012

Dynamic 3-D facial compression using low rank and sparse decomposition.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Interactive design of expressive locomotion controllers for humanoid robots.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Real-Time Feedback System for Monitoring and Facilitating Discussions.
Proceedings of the Natural Interaction with Robots, 2012

Virtual humans: back to the future.
Proceedings of the Graphics Interface 2012 Conference, 2012

SARC: subjectivity alignment for reputation computation.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

Localizing a mobile robot with intrinsic noise.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2011
A GPU framework for parallel segmentation of volumetric images using discrete deformable models.
Vis. Comput., 2011

Editorial.
Vis. Comput., 2011

Skeleton-aware size variations in digital mannequins.
Vis. Comput., 2011

Comparison of statistical models performance in case of segmentation using a small amount of training datasets.
Vis. Comput., 2011

Robust statistical shape models for MRI bone segmentation in presence of small field of view.
Medical Image Anal., 2011

Editorial.
Comput. Animat. Virtual Worlds, 2011

Editorial Issue 22.4.
Comput. Animat. Virtual Worlds, 2011

Rapid development of distributed applications using high-level communication support.
J. Netw. Comput. Appl., 2011

Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures.
Int. J. Comput. Assist. Radiol. Surg., 2011

An interactive virtual try on.
Proceedings of the IEEE Virtual Reality Conference, 2011

Handling Subjective User Feedback for Reputation Computation in Virtual Reality.
Proceedings of the Advances in User Modeling, 2011

A Reputation Mechanism for Virtual Reality - Five-Sense Oriented Feedback Provision and Subjectivity Alignment.
Proceedings of the IEEE 10th International Conference on Trust, 2011

2010
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images.
Vis. Comput., 2010

Special Issue on Multimodal Affective Interaction.
IEEE Trans. Multim., 2010

Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations.
Medical Image Anal., 2010

A taxonomy of visualization strategies for cultural heritage applications.
ACM Journal on Computing and Cultural Heritage, 2010

An integrated platform for hip joint osteoarthritis analysis: design, implementation and results.
Int. J. Comput. Assist. Radiol. Surg., 2010

An Application Framework for Seamless Synchronous Collaboration Support in Ubiquitous Computing Environments.
Proceedings of the User Centric Media - Second International ICST Conference, 2010

Towards episodic memory-based long-term affective interaction with a human-like robot.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010).
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Towards an expressive virtual tutor: an implementation of a virtual tutor based on an empirical study of non-verbal behaviour.
Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning, 2010

Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
Proceedings of the Motion in Games - Third International Conference, 2010

Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2010

The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment.
Proceedings of the International Conference on Language Resources and Evaluation, 2010

A Comprehensive Methodology to Visualize Articulations for the Physiological Human.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Customizing and Populating Animated Digital Mannequins for Real-Time Application.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Interacting with Emotion and Memory Enabled Virtual Characters and Social Robots.
Proceedings of the Modeling Machine Emotions for Realizing Intelligence, 2010

Modeling and Simulating Bodies and Garments.
Springer, ISBN: 978-1-84996-262-9, 2010

2009
Editorial.
Vis. Comput., 2009

Editorial note from the Editor-in-Chief.
Vis. Comput., 2009

Motion study of the hip joint in extreme postures.
Vis. Comput., 2009

A simple approach to nonlinear tensile stiffness for accurate cloth simulation.
ACM Trans. Graph., 2009

Editorial.
Comput. Animat. Virtual Worlds, 2009

Fast EMG-data driven skin deformation.
Comput. Animat. Virtual Worlds, 2009

Special issue "Physiological Human".
Comput. Animat. Virtual Worlds, 2009

From MRI to anatomical simulation of the hip joint.
Comput. Animat. Virtual Worlds, 2009

Making Them Remember - Emotional Virtual Characters with Memory.
IEEE Computer Graphics and Applications, 2009

Virtual Humans in Serious Games.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Sizing avatars from skin weights.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Haptic interaction with one-dimensional structures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Modelling socially intelligent virtual humans.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

InterMedia: Towards Truly User-Centric Convergence of Multimedia.
Proceedings of the User Centric Media - First International Conference, 2009

Physically-based simulation of ballet dancer's hip.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Applying Affect Recognition in Serious Games: The PlayMancer Project.
Proceedings of the Motion in Games, Second International Workshop, 2009

3D Anatomical Modelling and Simulation Concepts.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Course: Modeling Individualities in Groups and Crowds.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Hair simulation model for real-time environments.
Proceedings of the 2009 Computer Graphics International Conference, 2009

Physical behavior of deformable hair and clothes: What is common?
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Tool-based hairstyling metaphors.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Virtual Clothing.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Interactive Virtual Humans in Mobile Augmented Reality.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Editorial.
Vis. Comput., 2008

Special issue on Cyberworlds'2007.
Vis. Comput., 2008

A virtual 3D mobile guide in the INTERMEDIA project.
Vis. Comput., 2008

Editorial to Special Issue INTUITION.
Vis. Comput., 2008

Self adaptive animation based on user perspective.
Vis. Comput., 2008

Multilayered visuo-haptic hair simulation.
Vis. Comput., 2008

A survey of mobile and wireless technologies for augmented reality systems.
Comput. Animat. Virtual Worlds, 2008

Editorial.
Comput. Animat. Virtual Worlds, 2008

Motion adaptation based on character shape.
Comput. Animat. Virtual Worlds, 2008

Editorial.
Comput. Animat. Virtual Worlds, 2008

Real-time individualized virtual humans.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008

Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008

Adaptive Body, Motion and Cloth.
Proceedings of the Motion in Games, First International Workshop, 2008

MRI Bone Segmentation Using Deformable Models and Shape Priors.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

Communicating with a virtual human or a skin-based robot head.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

A general collaborative platform for mobile multi-user applications.
Proceedings of 13th IEEE International Conference on Emerging Technologies and Factory Automation, 2008

User centric media in the future internet: trends and challenges.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Interacting with virtual and augmented worlds.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Control Structure and Multi-Resolution Techniques for Virtual Human Representation.
Proceedings of the Shape Analysis and Structuring, 2008

2007
Stop-and-go cloth draping.
Vis. Comput., 2007

From measured physical parameters to the haptic feeling of fabric.
Vis. Comput., 2007

Guest editorial.
Vis. Comput., 2007

A simple footskate removal method for virtual reality applications.
Vis. Comput., 2007

An ontology of virtual humans.
Vis. Comput., 2007

Presence and interaction in mixed reality environments.
Vis. Comput., 2007

From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project.
Int. J. Virtual Real., 2007

Real Time Animation and Illumination in Ancient Roman Sites.
Int. J. Virtual Real., 2007

Intelligent virtual humans with autonomy and personality: State-of-the-art.
Intell. Decis. Technol., 2007

An Individualised Physiological Model of the Musculoskeletal System.
ERCIM News, 2007

Chloe@University: an indoor, mobile mixed reality guidance system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interactive rendering of optical effects in wet hair.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Knowledge-based extraction of control skeletons for animation.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

High Fashion in Equations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

High fashion in equations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Learning How to Dance Using a Web 3D Platform.
Proceedings of the Advances in Web Based Learning, 2007

Advanced Topics in Virtual Garment Simulation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Towards the Virtual Physiological Human.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Haptic Simulation, Perception and Manipulation of Deformable Objects.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Towards Automatic Character Skeletonization and Interactive Skin Deformation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Accurate Anisotropic Bending Stiffness on Particle Grids.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Visuo-Haptic Interface for Hair.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Subjective Fabric Evaluation.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Parameterized Human Body Model for Real-Time Applications.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

From Measured Fabric to the Simulation of Cloth.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Device-based decision-making for adaptation of three-dimensional content.
Vis. Comput., 2006

Real-Time Animation of Complex Hairstyles.
IEEE Trans. Vis. Comput. Graph., 2006

Resolving surface collisions through intersection contour minimization.
ACM Trans. Graph., 2006

Editorial.
Comput. Animat. Virtual Worlds, 2006

Emotional face expression profiles supported by virtual human ontology.
Comput. Animat. Virtual Worlds, 2006

Interactive Virtual Humans in Real-Time Virtual Environments.
Int. J. Virtual Real., 2006

Haptics in Virtual Reality and Multimedia.
IEEE Multim., 2006

Simple linear bending stiffness in particle systems.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

In Search for Your Own Virtual Individual.
Proceedings of the Semantic Multimedia, 2006

Semantic Human 3D Shapes Annotation for Animation.
Proceedings of the Poster and Demo Proceedings of the 1st International Conference on Semantic and Digital Media Technologies, 2006

Anatomical Modelling of the Musculoskeletal System from MRI.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2006

Skin modeling and rendering based on visual perception.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Real-time animation of ancient Roman sites.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

An Interactive Mixed Reality Framework for Virtual Humans.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Optimized Framework for Real Time Hair Simulation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Generating unified model for dressed virtual humans.
Vis. Comput., 2005

From early draping to haute couture models: 20 years of research.
Vis. Comput., 2005

Virtual humans: thirty years of research, what next?
Vis. Comput., 2005

Implicit midpoint integration and adaptive damping for efficient cloth simulation.
Comput. Animat. Virtual Worlds, 2005

Mixing virtual and real scenes in the site of ancient Pompeii.
Comput. Animat. Virtual Worlds, 2005

Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

A Data-Driven Approach for Real-Time Clothes Simulation.
Comput. Graph. Forum, 2005

From early virtual garment simulation to interactive fashion design.
Comput. Aided Des., 2005

Human-Centered Fidelity Metrics for Virtual Environment Simulations.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

The fourth party in online arbitration as a shared virtual workspace.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Believability and Interaction in Virtual Worlds.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

Key Techniques for interactive Virtual Garment Simulation.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

EG 2005 Tutorial on Mixed Realities in Inhabited Worlds.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Scattering-based interactive hair rendering.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Editoria.
Vis. Comput., 2004

Motion capture and visualization of the hip joint with dynamic MRI and optical systems.
Comput. Animat. Virtual Worlds, 2004

Generic personality and emotion simulation for conversational agents.
Comput. Animat. Virtual Worlds, 2004

Automatic Modeling of Virtual Humans and Body Clothing.
J. Comput. Sci. Technol., 2004

An example-based approach to human body manipulation.
Graph. Model., 2004

Collaborative virtual environments: from birth to standardization.
IEEE Commun. Mag., 2004

Adaptation of virtual human animation and representation for MPEG.
Comput. Graph., 2004

Animating complex hairstyles in real-time.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Dynamic Body Transformation and Matching from Scanned Data.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Photorealistic hair modeling, animation, and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Personalised Real-Time Idle Motion Synthesis.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004, 2004

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Modeling anatomical-based humans.
Proceedings of the Third International Conference on Image and Graphics, 2004

Automatic Generation of Animated Population in Virtual Environments.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Simulation of Clothes for Real-time Applications.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Modeling of Bodies and Clothes for Virtual Environments.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Data-Driven Approaches to Digital Human Modeling.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Special issue on CGS 2001.
Vis. Comput., 2003

A Procedural Thread Texture Model.
J. Graphics, GPU, & Game Tools, 2003

Synthetic faces: Analysis and applications.
Int. J. Imaging Syst. Technol., 2003

Trends in networked collaborative virtual environments.
Comput. Commun., 2003

Visyllable Based Speech Animation.
Comput. Graph. Forum, 2003

Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications, 2003

Made-to-Measure Technologies for an Online Clothing Store.
IEEE Computer Graphics and Applications, 2003

A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
Cyberpsychology Behav. Soc. Netw., 2003

Significant facet retrieval for real-time 3D sound rendering in complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Real-time rendering of woven clothes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Virtual Humans for Virtual Reality and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

An automatic modeling of human bodies from sizing parameters.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Synthesizing animatable body models with parameterized shape modifications.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Visualization of Woven Cloth.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Emotional Communication with Virtual Humans.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003

Creating a Smart Virtual Personality.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

A Model for Personality and Emotion Simulation.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

Facial Modeling and Animation.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Adaptation of Facial and Body Animation for MPEG-based Architectures.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Individualaized bone modelling from MRI: application to tth human hip.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

Stable Real-Time Interaction Between Virtual Humans And Real Scenes .
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

Automatic Modeling of Animatable Virtual Humans - A Survey.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Editorial to the Special Issue on WSCG'01.
Vis. Comput., 2002

A computational skin model: fold and wrinkle formation.
IEEE Trans. Inf. Technol. Biomed., 2002

Facial feature extraction for quick 3D face modeling.
Signal Process. Image Commun., 2002

Real-time Animation of Dressed Virtual Humans.
Comput. Graph. Forum, 2002

Detail calibration for out-of-core model simplification through interlaced sampling.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Digital humans: what roles will they play?
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

MPEG4 animation clustering for networked virtual environments.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Tutorial on Inhabited Virtual Heritage.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Facial Modeling and Animation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Avatar Markup Language.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

GENESIS: Generation of E-Population Based on Statistical Information.
Proceedings of the Computer Animation 2002, 2002

Avenues of Research in Dynamic Clothing.
Proceedings of the Computer Animation 2002, 2002

Accurate Simulation of Hip Joint Range of Motion.
Proceedings of the Computer Animation 2002, 2002

Virtual humans personified.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Automatic face cloning and animation using real-time facial feature tracking and speech acquisition.
IEEE Signal Process. Mag., 2001

Simulating Virtual Humans in Networked Virtual Environments.
Presence Teleoperators Virtual Environ., 2001

Editorial.
Comput. Animat. Virtual Worlds, 2001

Integrating deformations between bodies and clothes.
Comput. Animat. Virtual Worlds, 2001

Designing and Simulating Clothes.
Int. J. Image Graph., 2001

Modeling Dynamic Hair as a Continuum.
Comput. Graph. Forum, 2001

Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications, 2001

Personalized Face and Speech Communication over the Internet.
Proceedings of the Virtual Reality 2001 Conference, 2001

Some New Challenging Research Topics in Human Animation.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

Inhabited Virtual Heritage.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

The Emotional Talking Virutal Humans.
Proceedings of the Virtual Reality: Cognitive Foundations, 2001

Comparing Efficiency of Integration Methods for Cloth Simulation.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Principal Components of Expressive Speech Animation.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Virtual body morphing.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

From 2D Photos of Yourself to Virtual Try-on Dress on the Web.
Proceedings of the People and Computers XV, 2001

Viseme space for realistic speech animation.
Proceedings of the Auditory-Visual Speech Processing, 2001

2000
Editorial.
Vis. Comput., 2000

Construction of a human topological model from medical data.
IEEE Trans. Inf. Technol. Biomed., 2000

Editorial.
Comput. Animat. Virtual Worlds, 2000

Fast head modeling for animation.
Image Vis. Comput., 2000

Generating Animatable 3D Virtual Humans from Photographs.
Comput. Graph. Forum, 2000

3D Clothes Modeling from Photo Cloned Human Body.
Proceedings of the Virtual Worlds, Second International Conference, 2000

Advanced real-time collaboration over the internet.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

LoD Management on Animating Face Models.
Proceedings of the Virtual Reality 2000 Conference, 2000

Lip Synchronization using Linear Predictive Analysis.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

Interactive Hair Styler based on Fluid Flow.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

Simulation of Skin Aging and Wrinkles with Cosmetics Insight.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

Interactive Modelling of MPEG-4 Deformable Human Body Models.
Proceedings of the Deformable Avatars, 2000

Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation.
Proceedings of the Deformable Avatars, 2000

Implementing Fast Cloth Simulation with Collision Response.
Proceedings of the Computer Graphics International Conference, 2000

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Proceedings of the Computer Graphics International Conference, 2000

Neural Network-based Violinist's Hand Animation.
Proceedings of the Computer Graphics International Conference, 2000

Accurate Collision Response on Polygonal Meshes.
Proceedings of the Computer Animation 2000, 2000

Integrated System for Skin Deformation.
Proceedings of the Computer Animation 2000, 2000

Virtual clothing - theory and practice.
Springer, ISBN: 978-3-540-67600-3, 2000

1999
Nonverbal communication interface for collaborative virtual environments.
Virtual Real., 1999

Computergraphics society Special Issue: Editorial.
Vis. Comput., 1999

Simulating wrinkles and skin aging.
Vis. Comput., 1999

VHD: a system for directing real-time virtual actors.
Vis. Comput., 1999

The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999

Anyone for Tennis?
Presence Teleoperators Virtual Environ., 1999

Editorial.
Comput. Animat. Virtual Worlds, 1999

Generating 3D Virtual Populations from Pictures of a Few Individuals.
Proceedings of the Algorithms and Data Structures, 6th International Workshop, 1999

Cloning and Aging in a VR Family.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Animating Wrinkles on Clothes.
Proceedings of the 10th IEEE Visualization Conference, 1999

Multimodal Interaction in Collaborative Virtual Environments.
Proceedings of the 1999 International Conference on Image Processing, 1999

MPEG-4 based animation with face feature tracking.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Skin Aging Estimation by Facial Simulation.
Proceedings of the Computer Animation 1999, 1999

MPEG-4 Compatible Faces from Orthogonal Photos.
Proceedings of the Computer Animation 1999, 1999

1998
Face to virtual face.
Proc. IEEE, 1998

Editorial.
Comput. Animat. Virtual Worlds, 1998

Real-Time Animation of Realistic Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Guest Editors' Introduction: Computer Animation for Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Motion Control of Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Real Face Communication in a Virtual World.
Proceedings of the Virtual Worlds, First International Conference, 1998

Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Avatars And Autonomous Virtual Humans In Virtual Environments.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Autonomous Actors in Networked Collaborative Virtual Environments.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Invited Lecture: Virtual Humans in CyberDance.
Proceedings of the Computer Graphics International Conference, 1998

Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes.
Proceedings of the Computer Animation 1998, 1998

Facial Deformations for MPEG-4.
Proceedings of the Computer Animation 1998, 1998

1997
Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence Teleoperators Virtual Environ., 1997

Animating Virtual Actors in Real Environments.
Multim. Syst., 1997

Editorial: Special Issue of Pacific Graphics 95.
Comput. Animat. Virtual Worlds, 1997

The making of the Xian terra-cotta soldiers.
Digit. Creativity, 1997

Sharing VLNET worlds on the Web.
Comput. Networks ISDN Syst., 1997

A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997

Virtual Human Representation and Communication in VLNet.
IEEE Computer Graphics and Applications, 1997

A versatile navigation interface for virtual humans in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Can we get there from here? Current challenges in cloth design, modeling and animation (panel).
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Dressing Virtual Humans.
Proceedings of the Creating Personalities for Synthetic Actors, 1997

Physically-based Wrinkle Simulation & Skin Rendering.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997

A User-Friendly Texture-Fitting Methodology for Virtual Humans.
Proceedings of the Computer Graphics International Conference, 1997

Dirichlet Free-Form Deformations and their Application to Hand Simulation.
Proceedings of the Computer Animation 1997, 1997

Automatic 3D Cloning and Real-Time Animation of a Human Face.
Proceedings of the Computer Animation 1997, 1997

Computer Animation.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Computer Animation.
ACM Comput. Surv., 1996

3D Interactive Topological Modeling using Visible Human Dataset.
Comput. Graph. Forum, 1996

An evolving system for simulating clothes on virtual actors.
IEEE Computer Graphics and Applications, 1996

Synthetic and hybrid imaging in the HUMANOID and VIDAS projects.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

Virtual clothes, Hair and Skin for Beautiful Top Models.
Proceedings of the Computer Graphics International Conference, 1996

Simulation of Static and Dynamic Wrinkles of Skin.
Proceedings of the Computer Animation 1996, 1996

1995
Digital actors for interactive television.
Proc. IEEE, 1995

A dynamic wrinkle model in facial animation and skin ageing.
Comput. Animat. Virtual Worlds, 1995

Editorial.
Comput. Animat. Virtual Worlds, 1995

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995

Navigation for digital actors based on synthetic vision, memory, and learning.
Comput. Graph., 1995

Versatile and efficient techniques for simulating cloth and other deformable objects.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata.
Proceedings of the Virtual Environments '95, 1995

Virtual actors living in a real world.
Proceedings of the Computer Animation 1995, 1995

Topological modeling of human anatomy using medical data.
Proceedings of the Computer Animation 1995, 1995

Deformable Surfaces using Physically Based Particle Systems.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

The Making of the Xian Terra-cotta Soldiers.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

A Multi-sensor Approach for Grasping and 3D Interaction.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity.
Comput. Graph. Forum, 1994

Goal-oriented design and correction of articulated figure motion with the TRACK system.
Comput. Graph., 1994

Modeling of vascular expressions in facial animation.
Proceedings of the Computer Animation 1994, 1994

1993
An Integrated System for Modeling, Animating and Rendering Hair.
Comput. Graph. Forum, 1993

A Multimedia Testbed for Facial Animation Control.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993

Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time.
Proceedings of the Modeling in Computer Graphics, 1993

User Interface for Fashion Design.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

Simulation of Facial Skin using Texture Mapping and Coloration.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1992
Six-hundred indexed references on computer animation.
Comput. Animat. Virtual Worlds, 1992

Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
Comput. Graph. Forum, 1992

Dressing animated synthetic actors with complex deformable clothes.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

A Model for Creating and Visualizing Speech and Emotion.
Proceedings of the Aspects of Automated Natural Language Generation, 1992

1991
Complex models for animating synthetic actors.
IEEE Computer Graphics and Applications, 1991

Modeling of contact deformations between a synthetic human and its environment.
Comput. Aided Des., 1991

Visualizing Humans by Computer.
Proceedings of the Visual Database Systems, II. Proceedings of the IFIP TC2/WG 2.6 Second Working Conference on Visual Database Systems. Budapest, Hungary, 30 September, 1991

Cloth Animation with Self-Collision Detection.
Proceedings of the Modeling in Computer Graphics, 1991

SMILE: A Multilayered Facial Animation System.
Proceedings of the Modeling in Computer Graphics, 1991

Multimedia, Virtual Reality and Computer Animation.
Proceedings of the Hypertext/Hypermedia, 1991

1990
A global human walking model with real-time kinematic personification.
Vis. Comput., 1990

A vision-based approach to behavioural animation.
Comput. Animat. Virtual Worlds, 1990

1989
Design, transformation and animation of human faces.
Vis. Comput., 1989

The Problematics of Human Prototyping and Animation.
Comput. Graph. Forum, 1989

Simulation of object and human skin formations in a grasping task.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1988
Abstract muscle action procedures for human face animation.
Vis. Comput., 1988

Construction and Animation of a Synthetic Actress.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

1987
A geometric study of parameters for the recursive midpoint subdivision.
Vis. Comput., 1987

Image synthesis and 3-D computer animation: a new approach for strategic analysis.
Vis. Comput., 1987

Procedural animation blocks in discrete simulation.
Simul., 1987

The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal.
IEEE Computer Graphics and Applications, 1987

An Indexed Bibliography on Image Synthesis.
IEEE Computer Graphics and Applications, 1987

1986
Artificial Intelligence in Three-Dimensional Computer Animation.
Comput. Graph. Forum, 1986

Special Cinematographic Effects with Virtual Movie Cameras.
IEEE Computer Graphics and Applications, 1986

The Integration of Particle and Polygon Rendering using an A-buffer Algorithm.
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986

1985
A model for the three-dimensional reconstruction and animation of the human heart.
Vis. Comput., 1985

Area, spline-based and structural models for generating and animating 3D characters and logos.
Vis. Comput., 1985

Locating, replacing, and deleting patterns in graphics editing of line drawings.
Comput. Vis. Graph. Image Process., 1985

Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem.
IEEE Computer Graphics and Applications, 1985

An Indexed Bibliography on Computer Animation.
IEEE Computer Graphics and Applications, 1985

Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images.
IEEE Computer Graphics and Applications, 1985

Subactor Data Types as Hierarchical Procedural Models for Computer Animation.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985

Introduction à l'Informatique Graphique.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985

Computer animation - theory and practice.
Computer science workbench, Springer, ISBN: 978-4-431-70005-0, 1985

1984
Colour Gradation, Shading and Texture Using a Limited Terminal.
Comput. Graph. Forum, 1984

Computer animated scenes.
Comput. Graph., 1984

1983
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw. Pract. Exp., 1983

Transferring a macro program to a micro machine.
Microprocess. Microsystems, 1983

1982
Choosing an Implementation Language for Automatic Translation.
Comput. Lang., 1982

GRAFEDIT: An interactive general-purpose graphics editor.
Comput. Graph., 1982

A multilevel graphics system based on top-down methodology.
Comput. Graph., 1982

Some unusual primitives in the mira graphical extension of PASCAL.
Comput. Graph., 1982

1981
A Graphical Pascal Extension Based on Graphical Types.
Softw. Pract. Exp., 1981

Some Useful but Rather Unusual Graphical Primitives.
Proceedings of the 2nd European Computer Graphics Conference and Exhibition, 1981

1980
Introducing programming concepts with graphical objects.
Proceedings of the 11th SIGCSE Technical Symposium on Computer Science Education, 1980

1979
A Problem-Oriented Analysis of Database Models.
J. Chem. Inf. Comput. Sci., 1979

Design and implementation of abstract graphical data types.
Proceedings of the IEEE Computer Society's Third International Computer Software and Applications Conference, 1979

1978
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses.
Proceedings of the Papers of the SIGCSE/CSA technical symposium on Computer science education, 1978

Direct connection between Compiling Techniques and Databases courses.
Proceedings of the 9th SIGCSE Technical Symposium on Computer Science Education, 1978


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