Çagla Çig Karaman
  According to our database1,
  Çagla Çig Karaman
  authored at least 15 papers
  between 2010 and 2024.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
  2024
    Proceedings of the 32nd Signal Processing and Communications Applications Conference, 2024
    
  
    Proceedings of the Artificial Intelligence and Soft Computing, 2024
    
  
  2022
    Proceedings of the 30th Signal Processing and Communications Applications Conference, 2022
    
  
  2021
    Proceedings of the 29th Signal Processing and Communications Applications Conference, 2021
    
  
  2018
Gaze-based predictive user interfaces: Visualizing user intentions in the presence of uncertainty.
    
  
    Int. J. Hum. Comput. Stud., 2018
    
  
  2017
Integrating eye gaze into pen-based systems (Göz bakış hareketlerinin kalem-temelli sistemlere entegrasyonu)
    
  
    PhD thesis, 2017
    
  
    Proceedings of the 25th Signal Processing and Communications Applications Conference, 2017
    
  
  2016
Gaze-Based Biometric Authentication: Hand-Eye Coordination Patterns as a Biometric Trait.
    
  
    Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016
    
  
  2015
    Int. J. Hum. Comput. Stud., 2015
    
  
    Proceedings of the 2015 23nd Signal Processing and Communications Applications Conference (SIU), 2015
    
  
Real-time activity prediction: a gaze-based approach for early recognition of pen-based interaction tasks.
    
  
    Proceedings of the 12th International Symposium on Sketch-Based Interfaces and Modeling, 2015
    
  
  2014
    Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014
    
  
    Proceedings of the 16th International Conference on Multimodal Interaction, 2014
    
  
  2013
    Proceedings of the 21st Signal Processing and Communications Applications Conference, 2013
    
  
  2010
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
    
  
    Proceedings of the Motion in Games - Third International Conference, 2010