Florian Rupp
Orcid: 0000-0002-5111-6041
According to our database1,
Florian Rupp
authored at least 18 papers
between 2014 and 2025.
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Bibliography
2025
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025
A Simulation Framework for Studying the Social Impacts of Algorithm-Based Refugee Matching.
Proceedings of the European Workshop on Algorithmic Fairness, 2025
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception.
Proceedings of the IEEE Conference on Games, 2025
2024
IEEE Trans. Games, December, 2024
Electron. Libr., 2024
Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming.
Proceedings of the Advances in Swarm Intelligence, 2024
It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Congress on Evolutionary Computation, 2024
2023
Proceedings of the IEEE Conference on Games, 2023
2022
Easy and Complex: New Perspectives for Metadata Modeling Using RDF-Star and Named Graphs.
Proceedings of the Knowledge Graphs and Semantic Web, 2022
2020
2019
Trans. Comput. Collect. Intell., 2019
2018
Future Gener. Comput. Syst., 2018
2016
Solving Random Ordinary Differential Equations on GPU Clusters using Multiple Levels of Parallelism.
SIAM J. Sci. Comput., 2016
Kaizen teaching and the learning habits of engineering students in a freshman mathematics course.
Central Eur. J. Oper. Res., 2016
2014
GPU Optimization of Pseudo Random Number Generators for Random Ordinary Differential Equations.
Proceedings of the International Conference on Computational Science, 2014