Matthieu J. Guitton
Orcid: 0000-0003-3071-2773
  According to our database1,
  Matthieu J. Guitton
  authored at least 34 papers
  between 2010 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
- 
    on twitter.com
 - 
    on id.loc.gov
 
On csauthors.net:
Bibliography
  2025
    Entertain. Comput., 2025
    
  
  2024
Using technology to study refugee, conflict-affected, and hard-to-reach populations: Methodological and ethical considerations.
    
  
    Comput. Hum. Behav., March, 2024
    
  
  2023
    Comput. Hum. Behav., November, 2023
    
  
    Comput. Hum. Behav., September, 2023
    
  
  2022
    Comput. Hum. Behav., 2022
    
  
  2021
    Comput. Hum. Behav., 2021
    
  
    Comput. Hum. Behav., 2021
    
  
  2020
Beyond technology: Calling for critical inquiry on the cultural impact(s) of the internet.
    
  
    Comput. Hum. Behav., 2020
    
  
Cybersecurity, social engineering, artificial intelligence, technological addictions: Societal challenges for the coming decade.
    
  
    Comput. Hum. Behav., 2020
    
  
    Comput. Hum. Behav., 2020
    
  
  2019
    Comput. Hum. Behav., 2019
    
  
Mitigation of health risks in consensual non-conventional sexual practices: Could cyberspace provide new solutions?
    
  
    Comput. Hum. Behav., 2019
    
  
  2017
Rethinking the impact of new technologies in a climate change era: Challenges or opportunities?
    
  
    Comput. Hum. Behav., 2017
    
  
  2016
    Comput. Hum. Behav., 2016
    
  
  2015
Swimming with mermaids: Communication and social density in the Second Life merfolk community.
    
  
    Comput. Hum. Behav., 2015
    
  
Interacting with bots online: Users' reactions to actions of automated programs in Wikipedia.
    
  
    Comput. Hum. Behav., 2015
    
  
  2014
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world.
    
  
    Comput. Hum. Behav., 2014
    
  
    Comput. Hum. Behav., 2014
    
  
    Comput. Hum. Behav., 2014
    
  
Mapping virtual communities by their visual productions: The example of the Second Life Steampunk community.
    
  
    Comput. Hum. Behav., 2014
    
  
  2013
Developing tools to predict human behavior in response to large-scale catastrophic events.
    
  
    Comput. Hum. Behav., 2013
    
  
  2012
    Comput. Hum. Behav., 2012
    
  
Living in the Hutt Space: Immersive process in the Star Wars Role-Play community of Second Life.
    
  
    Comput. Hum. Behav., 2012
    
  
  2011
    Comput. Hum. Behav., 2011
    
  
  2010
    Comput. Hum. Behav., 2010
    
  
Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics.
    
  
    Comput. Hum. Behav., 2010