Peter Drake

Affiliations:
  • Lewis & Clark College, Portland, OR, USA


According to our database1, Peter Drake authored at least 22 papers between 2005 and 2020.

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Bibliography

2020
Playing a Serious Game for Earthquake Preparedness: Effects of Resource Richness and Avatar Choice.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2018
Building Out Data Science at Small Colleges: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2016
A brief overview of machine learning with Python: tutorial presentation.
J. Comput. Sci. Coll., 2016

2014
Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States.
IEEE Trans. Comput. Intell. AI Games, 2014

Go: the deepest game.
J. Comput. Sci. Coll., 2014

Adding parallel Haskell to the undergraduate programming language course.
J. Comput. Sci. Coll., 2014

Learn Java in N games (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Games, computer science, and education.
Comput. Sci. Educ., 2013

2011
Learn Java in N Games.
J. Comput. Sci. Coll., 2011

Teaching introductory programming with popular board games.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

2010
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go.
IEEE Trans. Comput. Intell. AI Games, 2010

Investigating the Effects of Playout Strength in Monte-Carlo Go.
Proceedings of the 2010 International Conference on Artificial Intelligence, 2010

Using Human knowledge to Improve Opening Strategy in Computer Go.
Proceedings of the 2010 International Conference on Artificial Intelligence, 2010

2009
Localizing Search in Monte-Carlo Go using Statistical Covariance.
J. Int. Comput. Games Assoc., 2009

The Last-Good-Reply Policy for Monte-Carlo Go.
J. Int. Comput. Games Assoc., 2009

The Beta Distribution in the UCB Algorithm Applied to Monte-Carlo Go.
Proceedings of the 2009 International Conference on Artificial Intelligence, 2009

2008
Coevolving Partial Strategies for the Game of Go.
Proceedings of the 2008 International Conference on Genetic and Evolutionary Methods, 2008

2007
Heuristics in Monte Carlo Go.
Proceedings of the 2007 International Conference on Artificial Intelligence, 2007

2006
Games in the computer science classroom.
J. Comput. Sci. Coll., 2006

Developing a computer strategy game in an undergraduate course in software development using extreme programming.
J. Comput. Sci. Coll., 2006

An Efficient Algorithm For Eyespace Classification In Go.
Proceedings of the 2006 International Conference on Artificial Intelligence, 2006

2005
Conducting research with undergraduates.
J. Comput. Sci. Coll., 2005


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