Steven James

Orcid: 0000-0003-4366-4125

According to our database1, Steven James authored at least 24 papers between 2018 and 2024.

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Bibliography

2024
MiDaS: a large-scale Minecraft dataset for non-natural image benchmarking.
J. Electronic Imaging, 2024

2023
MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds.
CoRR, 2023

Counting Reward Automata: Sample Efficient Reinforcement Learning Through the Exploitation of Reward Function Structure.
CoRR, 2023

LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization.
CoRR, 2023

ROSARL: Reward-Only Safe Reinforcement Learning.
CoRR, 2023

Hierarchically Composing Level Generators for the Creation of Complex Structures.
CoRR, 2023

Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Overlooked Implications of the Reconstruction Loss for VAE Disentanglement.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Augmentative Topology Agents For Open-Ended Learning.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

Synthesizing Navigation Abstractions for Planning with Portable Manipulation Skills.
Proceedings of the Conference on Robot Learning, 2023

2022
Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content.
CoRR, 2022

World Value Functions: Knowledge Representation for Learning and Planning.
CoRR, 2022

Skill Machines: Temporal Logic Composition in Reinforcement Learning.
CoRR, 2022

Accounting for the Sequential Nature of States to Learn Features for Reinforcement Learning.
CoRR, 2022

Adaptive Online Value Function Approximation with Wavelets.
CoRR, 2022

Data Overlap: A Prerequisite For Disentanglement.
CoRR, 2022

Investigating Transfer Learning in Graph Neural Networks.
CoRR, 2022

Towards Objective Metrics for Procedurally Generated Video Game Levels.
CoRR, 2022

Generalisation in Lifelong Reinforcement Learning through Logical Composition.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Autonomous Learning of Object-Centric Abstractions for High-Level Planning.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Procedural content generation using neuroevolution and novelty search for diverse video game levels.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

2020
Quantisation and Pruning for Neural Network Compression and Regularisation.
CoRR, 2020

Inter- and Intra-domain Knowledge Transfer for Related Tasks in Deep Character Recognition.
CoRR, 2020

2018
Learning Portable Symbolic Representations.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018


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