Ahmad Rafi

According to our database1, Ahmad Rafi authored at least 13 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
The effect of immersion towards place presence in virtual heritage environments.
Pers. Ubiquitous Comput., 2020

2019
A systematic survey of martial art using motion capture technologies: the importance of extrinsic feedback.
Multim. Tools Appl., 2019

Developing new robust motion templates of martial art techniques using R-GDL approach: a case study of SSCM.
Int. J. Arts Technol., 2019

2016
Evaluation of three-dimensional computer visual materials to support user's participation in architectural design process.
J. Intell. Fuzzy Syst., 2016

Sense of place in immersive architectural virtual heritage environment.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Crowd Simulation in 3D Virtual Environments.
Proceedings of the Multi-disciplinary Trends in Artificial Intelligence, 2016

2015
Empirical Analysis of Mobile Augmented Reality Games for Engaging Users' Experience.
Proceedings of the Intelligent and Evolutionary Systems - The 19th Asia Pacific Symposium, 2015

2011
Training in Mental Rotation and Spatial Visualization and Its Impact on Orthographic Drawing Performance.
J. Educ. Technol. Soc., 2011

2010
Training in Technologically Enabled Environments: Do Training Method and Gender Matter?
J. Cases Inf. Technol., 2010

2009
Practising mental rotation using interactive Desktop Mental Rotation Trainer (iDeMRT).
Br. J. Educ. Technol., 2009

2008
Motion capture and computer art.
Int. J. Arts Technol., 2008

Training in Spatial Visualization: The Effects of Training Method and Gender.
J. Educ. Technol. Soc., 2008

A 'Uses and Gratification Expectancy Model' to Predict Students' 'Perceived e-Learning Experience'.
J. Educ. Technol. Soc., 2008


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