Alexander Ploss
Affiliations:- University of Münster, Germany
According to our database1,
Alexander Ploss
authored at least 23 papers
between 2005 and 2013.
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Bibliography
2013
Proceedings of the IEEE 12th International Conference on Intelligent Software Methodologies, 2013
Proceedings of the IEEE 7th International Conference on Intelligent Data Acquisition and Advanced Computing Systems, 2013
2012
Proceedings of the International Conference on Computing, Networking and Communications, 2012
2011
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2011
Improving the concurrent updates of replicated global objects in multi-server virtual environments.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
Proceedings of the Euro-Par 2011: Parallel Processing Workshops - CCPI, CGWS, HeteroPar, HiBB, HPCVirt, HPPC, HPSS, MDGS, ProPer, Resilience, UCHPC, VHPC, Bordeaux, France, August 29, 2011
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011
Efficient dynamic communication for real-time online interactive applications in heterogeneous environments.
PhD thesis, 2011
2010
Netlag: a performance evaluation tool for massively multi-user networked applications.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010
Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds.
Proceedings of the High Performance Computing: From Grids and Clouds to Exascale, 2010
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF).
Proceedings of the Euro-Par 2010 - Parallel Processing, 16th International Euro-Par Conference, Ischia, Italy, August 31, 2010
2009
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009
Proceedings of the Euro-Par 2009, 2009
2008
Int. J. Comput. Games Technol., 2008
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2008
Proceedings of the Euro-Par 2008 Workshops, 2008
Proceedings of the Euro-Par 2008, 2008
Proceedings of the Grid Computing, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the 6th Workshop on Network and System Support for Games, 2007
Towards a High-level design Approach for Multi-Server Online Games.
Proceedings of the GAMEON'2007, 2007
2005
Rokkatan - ein massiv mehrspielerfähiges Echtzeitspiel.
Proceedings of the Informatiktage 2005, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005