Ana Ciocarlan

Orcid: 0000-0001-9202-7654

According to our database1, Ana Ciocarlan authored at least 9 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Preface to the 1st Persuasive AI Workshop (PAI 2023).
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023

Kindness Makes You Happy and Happiness Makes You Healthy: Actual Persuasiveness and Personalisation of Persuasive Messages in a Behaviour Change Intervention for Wellbeing.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Persuasive technology design for children: Changing behaviours, improving knowledge, and encouraging positive attitudes towards drinking water.
Proceedings of the 11th International Conference on Behaviour Change Support Systems, 2023

2019
Actual Persuasiveness: Impact of Personality, Age and Gender on Message Type Susceptibility.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

2018
Kindness is Contagious: Demonstration of a Persuasive Intervention for Wellbeing.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Kindness is Contagious: Study into Exploring Engagement and Adapting Persuasive Games for Wellbeing.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

2017
Investigating the Impact of Personality and Cognitive Efficiency on the Selection of Exercises for Learners.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Kindness is Contagious: Exploring Engagement in a Gamified Persuasive Intervention for Wellbeing.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017


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